as it has been very handy having slate around (thank you) :D - would it be possible to put half life on the 3rd server as well, it would appear that there are some who would like to have a hl dm night for something different - maybe also put hl2 on as well, for dm or tdm?
and also for the prophunt games, limit the number of players on each team to six so max of 12 players at any one time.
tyvm
retro stuff
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Re: retro stuff
[quote=aerynsun post_id=52065]and also for the prophunt games, limit the number of players on each team to six so max of 12 players at any one time.[/quote]
I've had a look at the prophunt config, but I don't see any config for setting the maximum number of players :( Can it definitely be limited?
I've had a look at the prophunt config, but I don't see any config for setting the maximum number of players :( Can it definitely be limited?
Re: retro stuff
i dont know dav, but it seems that more than six per side messes up the game so people get swapped when they cannot disguise
shame as it is a fun thing to do ....i guess the alternative is just to remind people 12 only per game or something like that
shame as it is a fun thing to do ....i guess the alternative is just to remind people 12 only per game or something like that
Re: retro stuff
[quote=aerynsun post_id=52068]i dont know dav, but it seems that more than six per side messes up the game so people get swapped when they cannot disguise
shame as it is a fun thing to do ....i guess the alternative is just to remind people 12 only per game or something like that[/quote]
The other thing we could do is if we're going to have a 'prophunt night' or similar, we could alter the server slots to be 12. At least that way it would force the teamsize but would be harder to connect
shame as it is a fun thing to do ....i guess the alternative is just to remind people 12 only per game or something like that[/quote]
The other thing we could do is if we're going to have a 'prophunt night' or similar, we could alter the server slots to be 12. At least that way it would force the teamsize but would be harder to connect