Ever since the spawn X-ray feature was introduced into Team Fortress 2 it partially forced spies to forget about positioning, timing and trying to be sneaky in favor for just saying "screw this, It's to risky to run the default because I'll just get called out from someone across the map that just re-spawned" and just use the L-Etranger, Dead Ringer and Kunai combo which is the ultimate safety net in the game by the way. I've heard countless times with the regular players that populate 70 % of the servers that playing against A DR spy is very frustrating actually caused a good portion of them to stop playing when spies use the combo. IF we change the settings of the X-ray it can cause spies to be more encouraged to use the other watches because they wont be called out as soon as they de-cloack by a person far away at spawn.
To possibly fix this problem and to make the unfair disadvantage spies have to deal with from this feature I would like to suggest you would consider doing one of two things:
- Fully disable the Spawn player outlines
Reduce the amount of time people can see their team through walls
Both of these can be easily done with the command "tf_spawn_glows_duration" which either reduces or turns them off as soon as you spawn but while you're dead you can see through walls. If this is disabled my hope is that the Dead Ringer meta of spy will lessen and there will be more thoughtful and manageable (easier to kill) spy plays.
And with this in place spies can feel less frustrated that they can be called out because of an unfair mechanic the TF2 team lacked the hindsight to not add.
Thank you for your time
Izzy.