THG#2 suggestions
Anything related to our servers, problems or suggestions.
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- zzzzzzzzzz
- Regular@THG
- Posts: 29
- Joined: Thu Aug 18, 2016 12:00 am
Re: THG#2 suggestions
Post by zzzzzzzzzz »
only from nominatable list, also badwater1) Remove cp_granary. We already have cp_granary_pro.
VERY agreed. those who want crits should go to #1. Any time crits are off is because of obliviousness.2) Remove the critsvote. Crits should be off by default.
as far as I can tell this would also disable pushing afk teammates around and off cliffs, you like rollouts but I can't say it's worth it. My opinion.tf_avoidteammates_pushaway 0
Sincerely,
- Daniel
- zzzzzzzzzz
- Regular@THG
- Posts: 29
- Joined: Thu Aug 18, 2016 12:00 am
Re: THG#2 suggestions
Post by zzzzzzzzzz »
It's time to remove the crit vote plugin.
-it sucks
-I don't like it
-it's only ever a factor when there are more people who don't know it's there than there are people who do
-tf2 has enough servers with random crits, including THG, there's no reason for a 'serious business' server to have them on, ever
-has been known to break from time to time (unconfirmed)
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remove player outlines
-why are they there?
-we don't need people to be shown where to go
-why are we allowing cheats against spy players?
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Does anyone have an interest in working out our own plugins? I'm thinking of dynamic class limits (if possible), writing our own crit plugin that doesn't SUCK (should we choose not to remove it entirely...), voting to extend rounds if the map has only been played for a short amount of time.
Regards,
Bob.
-it sucks
-I don't like it
-it's only ever a factor when there are more people who don't know it's there than there are people who do
-tf2 has enough servers with random crits, including THG, there's no reason for a 'serious business' server to have them on, ever
-has been known to break from time to time (unconfirmed)
----------------------------------------
remove player outlines
-why are they there?
-we don't need people to be shown where to go
-why are we allowing cheats against spy players?
---------------------------------------
Does anyone have an interest in working out our own plugins? I'm thinking of dynamic class limits (if possible), writing our own crit plugin that doesn't SUCK (should we choose not to remove it entirely...), voting to extend rounds if the map has only been played for a short amount of time.
Regards,
Bob.
- zzzzzzzzzz
- Regular@THG
- Posts: 29
- Joined: Thu Aug 18, 2016 12:00 am