Map updates available.
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Map updates available.
Decided to go through the payload maps we have on the Vanilla server to check if any of them has an update available for it.
Bug/glitch fixes, as well as some re-balancing to make the map more enjoyable to play.
pl_borax_rc has an update available, some of the listed fixes for it are:
- Fixed invisible block for the stairs at cp2
- Fixed Red being able to access their previous spawn after a point is capped
- Added a additional path in the blue building where the cart goes through
- Adjusted ammo and health packs
pl_eclipse_rc1 has an update available, some of the listed fixes are:
- Minor gameplay changes and improvements
- Changed the size of health kit (A-Stage)
- Better clipping
- Better stability
- Balanced Sentry spots
pl_moonlit_b2 has an update available, though there are no records on the site of what was changed.
Bug/glitch fixes, as well as some re-balancing to make the map more enjoyable to play.
pl_borax_rc has an update available, some of the listed fixes for it are:
- Fixed invisible block for the stairs at cp2
- Fixed Red being able to access their previous spawn after a point is capped
- Added a additional path in the blue building where the cart goes through
- Adjusted ammo and health packs
pl_eclipse_rc1 has an update available, some of the listed fixes are:
- Minor gameplay changes and improvements
- Changed the size of health kit (A-Stage)
- Better clipping
- Better stability
- Balanced Sentry spots
pl_moonlit_b2 has an update available, though there are no records on the site of what was changed.
Re: Map updates available.
If somebody is interested in seeing what the changes are to the maps, follow the link to the maps tf2maps page.
cp maps with updates available:
cp_antiquity_b15, latest map version is b18. A the list of changes is too long to mention here.
cp_daytrip has an update available. Latest release is rc4, list of changes is massive.
cp_firewatch has an update available. Only a minor thing that adds what version of the map it is in the file name, so it will be easier to keep track of.
cp_overgrown_rc1a has an update available. Latest version is rc4, list of changes is too long to mention here.
cp maps with updates available:
cp_antiquity_b15, latest map version is b18. A the list of changes is too long to mention here.
cp_daytrip has an update available. Latest release is rc4, list of changes is massive.
cp_firewatch has an update available. Only a minor thing that adds what version of the map it is in the file name, so it will be easier to keep track of.
cp_overgrown_rc1a has an update available. Latest version is rc4, list of changes is too long to mention here.
Re: Map updates available.
cp_glassworks_rc2 has an update available. Latest version is rc6a, numerous changes between versions.
Re: Map updates available.
cp_overgrown_rc4 has an update available. Latest version is rc5a, changes include:
Tweaked some timings slightly
Fixed a bunch of visual bugs
Fixed a bunch of clipping issues/ exploits
Fixed missing soundscape
Updated localization files
cp_haddou Well, it is more of a new map then just changes to the one we have. (The link goes to the new map.)
cp_haddou is a dessert map, though we always appear to have problems capturing the final point of the map without the opposing team deliberately giving us that control point.
cp_jaddou_rc5 (latest version is rc8), is a jungle themed variant of the map that has been trying to address the problems with the final control point. We can give it a try to see if it made the map more enjoyable to play.
Tweaked some timings slightly
Fixed a bunch of visual bugs
Fixed a bunch of clipping issues/ exploits
Fixed missing soundscape
Updated localization files
cp_haddou Well, it is more of a new map then just changes to the one we have. (The link goes to the new map.)
cp_haddou is a dessert map, though we always appear to have problems capturing the final point of the map without the opposing team deliberately giving us that control point.
cp_jaddou_rc5 (latest version is rc8), is a jungle themed variant of the map that has been trying to address the problems with the final control point. We can give it a try to see if it made the map more enjoyable to play.
Re: Map updates available.
pl_vigil_b5 has an update available, b6.
Change log:
cp_hoto_b12 has an update available, b13
Change log:
Change log:
► Show Spoiler
- Raised rock formation on first to disallow snipers from standing on it.
- Changed climbable rocks to a log to make it easier to get up.
- Added slight outcrop on second to give spies another possible decloak spot.
- Removed climbable invisible ledge on last - players now need to use the pipes to get up the drop-down cliff.
- Re-added a skill jump from final tunnel exit to the upper flank cliff that was accidentally removed in the last version.
- Remade the flank area of last.
- Moved final pit closer to the flank - there is now more space on the walkway below the sentry platform.
- Reduced the cart speed from 90 to 80. The modifier on third's rollback area is not 55% (up from 50%). This now makes the cart's speed 44 on the ramp (down from 45). The modifier on last's rollback is still 50%. This now makes the cart's speed 40 while on the ramp (down from 45).
- Reduced Red's respawn wave time while defending second from 10 seconds to 9 seconds.
- Some small clipping improvements.
- Overhauled most lighting (including environment lighting) - some work on certain lights is still needed.
- Added more detail all over the map.
- Added some ducks and bread.
- Changed climbable rocks to a log to make it easier to get up.
- Added slight outcrop on second to give spies another possible decloak spot.
- Removed climbable invisible ledge on last - players now need to use the pipes to get up the drop-down cliff.
- Re-added a skill jump from final tunnel exit to the upper flank cliff that was accidentally removed in the last version.
- Remade the flank area of last.
- Moved final pit closer to the flank - there is now more space on the walkway below the sentry platform.
- Reduced the cart speed from 90 to 80. The modifier on third's rollback area is not 55% (up from 50%). This now makes the cart's speed 44 on the ramp (down from 45). The modifier on last's rollback is still 50%. This now makes the cart's speed 40 while on the ramp (down from 45).
- Reduced Red's respawn wave time while defending second from 10 seconds to 9 seconds.
- Some small clipping improvements.
- Overhauled most lighting (including environment lighting) - some work on certain lights is still needed.
- Added more detail all over the map.
- Added some ducks and bread.
Change log:
► Show Spoiler
- updated layout near initial spawn and A capture point
- updated layout approaching B capture point
- changed cellar door to open/close once B is captured
- added a few ammo packs
- fixed a few clipping issues
- updated skybox
- updated layout approaching B capture point
- changed cellar door to open/close once B is captured
- added a few ammo packs
- fixed a few clipping issues
- updated skybox
Re: Map updates available.
pl_shoreleave_a12 has an update available, rc1 is the latest version.
Patch notes (Warning, a lot of images):
Patch notes (Warning, a lot of images):
► Show Spoiler
Full artpass by Freyja
Lots of work
Lots of work