Search found 180 matches
- by Kaibz
- Wed Oct 18, 2017 4:39 pm
- Forum: Apply to join THG Regs
- Topic: THG REG
- Replies: 4
- Views: 7616
Re: THG REG
Good luck Ylad !
- by Kaibz
- Sat Jun 03, 2017 6:26 pm
- Forum: General Chat
- Topic: edinburgh 2017
- Replies: 6
- Views: 21023
Re: edinburgh 2017
Excellent post and pictures Aeryn !!!!
- by Kaibz
- Sat May 06, 2017 2:49 pm
- Forum: Team Fortress 2
- Topic: new maps from spacesheep
- Replies: 3
- Views: 12465
Re: new maps from spacesheep
Nice one Aeryn, thanks for adding them Binksy.
- by Kaibz
- Wed Apr 26, 2017 5:55 pm
- Forum: Servers
- Topic: TF2 servers down - Fixed NOW back online thanks to Frog..
- Replies: 9
- Views: 32241
Re: TF2 servers down - Fixed NOW back online thanks to Frog.
Thanks for everyone involved in fixing the servers !
- by Kaibz
- Fri Mar 17, 2017 5:35 pm
- Forum: Funny Stuff
- Topic: Few great moments from last night on #1 feat. Knigget &
- Replies: 3
- Views: 10970
Re: Few great moments from last night on #1 feat. Knigget &a
Wow didn't see this before, excellent and very funny video there Fnif !
- by Kaibz
- Fri Feb 17, 2017 12:52 am
- Forum: Apply to join THG Regs
- Topic: Reg request
- Replies: 10
- Views: 36993
Re: Reg request
Welcome aboard Pyrosa !!!
Cheers!
Cheers!
- by Kaibz
- Fri Feb 10, 2017 3:02 am
- Forum: Servers
- Topic: Spawn player outlines Issues
- Replies: 8
- Views: 11839
Re: Spawn player outlines Issues
Sorry, i didn't see this thread.
We could try to reduce glow time to 1 or 2 sec after player spawn.
We ll test it on server 2 soon and see if it makes things better.
We could try to reduce glow time to 1 or 2 sec after player spawn.
We ll test it on server 2 soon and see if it makes things better.
- by Kaibz
- Fri Feb 10, 2017 2:53 am
- Forum: Apply to join THG Regs
- Topic: Reg request
- Replies: 10
- Views: 36993
Re: Reg request
Gl Pyrosa !
- by Kaibz
- Sun Nov 13, 2016 1:38 am
- Forum: Servers
- Topic: Maps request
- Replies: 57
- Views: 64697
Re: Maps request
Good suggestions !!!!
Hopefully they'll be part of the map pool soon as we are preparing the next batch of new custom maps but waiting a bit so the newly added ones get played a bit, however yukon is still in the nominate menu, it's after cp_vanguard.
Hopefully they'll be part of the map pool soon as we are preparing the next batch of new custom maps but waiting a bit so the newly added ones get played a bit, however yukon is still in the nominate menu, it's after cp_vanguard.
- by Kaibz
- Mon Oct 10, 2016 1:33 pm
- Forum: News & Announcements
- Topic: We are moving to a new server asap. Updated 04/10
- Replies: 10
- Views: 29285
Re: We are moving to a new server asap. Updated 04/10
No issue on the server so far, everything is working great.
Great job guys !
Great job guys !
- by Kaibz
- Sat Sep 17, 2016 5:02 pm
- Forum: Team Fortress 2
- Topic: TF2 Moments
- Replies: 380
- Views: 305270
Re: TF2 Moments
Since i saw Shake do this, i promised myself to always build a tele exit on defense (if i do play engie one day)
- by Kaibz
- Sat Aug 20, 2016 8:58 pm
- Forum: Team Fortress 2
- Topic: Control point win count
- Replies: 11
- Views: 13841
Re: Control point win count
Honestly the 3 rounds setting has been very frustrating so far, as we always hit the time limit before the 3 rounds are reached on cp maps but more importantly, when we get 3 rounds on a payload map, people get bored on the third round and then leave, the other who stay try to rtv, but players who j...
- by Kaibz
- Sat Aug 20, 2016 12:49 am
- Forum: Servers
- Topic: THG#2 suggestions
- Replies: 19
- Views: 35177
Re: THG#2 suggestions
Yeah may be now would be a good time to disable random crits on melee weapons as it sometimes makes new players on the server ask "i don't understand i thought crits were off, but i got killed by a crit!?" so it would make sens to get rid of it. I've heard a lot of good things about "...
- by Kaibz
- Sat Aug 20, 2016 12:25 am
- Forum: Team Fortress 2
- Topic: Control point win count
- Replies: 11
- Views: 13841
Re: Control point win count
Binksy, is there any way we can keep the payloads maps back on 2 rounds ans still having cp maps on 3 ?
- by Kaibz
- Tue Aug 16, 2016 11:42 am
- Forum: Team Fortress 2
- Topic: TF2 Moments
- Replies: 380
- Views: 305270
Re: TF2 Moments
Ahaha that was great !!!!
Nice editing Olshi. Keep them coming !!!!
Nice editing Olshi. Keep them coming !!!!