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aerynsun
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PostPosted: Mon Jun 19, 2017 7:08 pm Post subject: No icon cp maps... Reply with quote

are very broken on both servers for attack/defend and cp5, please fix  Crying or Very sad
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PostPosted: Tue Jun 20, 2017 8:40 am Post subject: No icon Re: cp maps... Reply with quote

That's my bad...a number were incorrectly set but in fixing them I think I've broken some of the others.  Embarassed  Embarassed

I've fixed dustbowl/gravelpit/gorge/steel. What other ones did you play last night that need fixed?
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PostPosted: Tue Jun 20, 2017 5:23 pm Post subject: No icon Re: cp maps... Reply with quote

i guess people could just say when they see it on here, or let one of the admins know?

thanks for the already fixing  Very Happy
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PostPosted: Wed Jun 21, 2017 8:44 am Post subject: No icon Re: cp maps... Reply with quote

aerynsun wrote (View Post):
i guess people could just say when they see it on here, or let one of the admins know?

thanks for the already fixing  Very Happy


Yep probably the best plan  Surprised  I looked at granary and a few other 5cp maps and the configs look OK.
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PostPosted: Sun Jun 25, 2017 9:50 am Post subject: No icon Re: cp maps... Reply with quote

cp suplhur - please could that get fixed.... Smile
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DaV
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PostPosted: Sun Jun 25, 2017 1:17 pm Post subject: No icon Re: cp maps... Reply with quote

aerynsun wrote (View Post):
cp suplhur - please could that get fixed.... Smile


Updated Smile Is sulphur an attack defend map?

I've set its config to:

mp_maxrounds "2"
mp_winlimit "0"
mp_timelimit "30"
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PostPosted: Sun Jun 25, 2017 5:57 pm Post subject: No icon Re: cp maps... Reply with quote

thanks dav, yes attack defend  Very Happy
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PostPosted: Tue Jun 27, 2017 2:51 pm Post subject: No icon Re: cp maps... Reply with quote

If you need any help dav just ask Smile, good job in breaking and fixing them though Razz
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DaV
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PostPosted: Tue Jun 27, 2017 3:04 pm Post subject: No icon Re: cp maps... Reply with quote

binksy wrote (View Post):
If you need any help dav just ask Smile, good job in breaking and fixing them though Razz


Thanks! I've been using Derfy as a double-check as he's online a lot and knowledgable  Razz

I was just a bit to copy-pasta happy when fixing a few configs that were incorrect! (and broke the attack/defend CP ones in the process)
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PostPosted: Tue Jun 27, 2017 5:58 pm Post subject: No icon Re: cp maps... Reply with quote

cp_egypt_final

Multistage atk/def map. Round ended after first stage capture.
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PostPosted: Fri Jun 30, 2017 1:40 pm Post subject: No icon Re: cp maps... Reply with quote

cp_snowplow

2 stage atk/def map. map ended after second cap on first stage. each stage has 3 cap points.
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PostPosted: Sun Jul 02, 2017 10:50 am Post subject: No icon Re: cp maps... Reply with quote

Fareseed wrote (View Post):
cp_snowplow

2 stage atk/def map. map ended after second cap on first stage. each stage has 3 cap points.


Updated, thanks :)

I've set the config to:

mp_maxrounds "2"
mp_winlimit "0"
mp_timelimit "30"

The max rounds will result in the map ending on 1 - 1 but this matches the other maps and it normally gets RTV'd on the third one anyway.
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PostPosted: Mon Jul 03, 2017 2:46 pm Post subject: No icon Re: cp maps... Reply with quote

Payload maps on the Community Match Events server.

Maps ended after second capture.
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PostPosted: Thu Jul 06, 2017 3:57 pm Post subject: No icon Re: cp maps... Reply with quote

cp_mountainlab

Atk/def map. 1 Stage, 3 control points.

Map ended after 2nd point is captured.


cp_egypt_final

Atk/def map. 3 stages, 2 control points on each stage. Total of 6 points.

After the 2nd point on 1st stage is captured, map ends
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PostPosted: Thu Jul 06, 2017 9:53 pm Post subject: No icon Re: cp maps... Reply with quote

Fareseed wrote (View Post):
cp_mountainlab

Atk/def map. 1 Stage, 3 control points.

Map ended after 2nd point is captured.


cp_egypt_final

Atk/def map. 3 stages, 2 control points on each stage. Total of 6 points.

After the 2nd point on 1st stage is captured, map ends


Both updated, thanks Smile
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