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Updates for Pl_Pier and Pl_Goldrock available and a request.

 
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Kaibz
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PostPosted: Fri Jul 10, 2015 12:55 pm Post subject: No icon Updates for Pl_Pier and Pl_Goldrock available and a request. Reply with quote

There's been an update for Pl_Pier and Pl_Goldrock, right now we are using the Pl_Pier_16
and Pl_Goldrock_b8 versions:

Pl_Pier_b20:

Download link: http://forums.tf2maps.net/downloads.php?do=file&id=4911

May be it will solve the weird stuttering on the stairs close to 1st cap and also close to the wall at 2nd cap, i've contacted the map maker and told him he could come see by himself as we play it almost every evening and he wants more feedback.

EDIT: He responded and said that b20 should fix the stutter !!!! Smile

Here is the changelog:

-Moved all the burgers
-Played with color correction
-A to B
-Widened bridge path
-Shut doors to blue building
-Widened canal path
-Added wine cellar flank to B
-Reversed side stairs to red house bridge was on
-Changed some pickup locations
-B to C
-Added lower dock pathway (no more jumping across!)
-Dropped path under dropdown
-Tweaked far entrance to warehouse
-Moved more pickup locations
-D to E
-Raised corner choke side because this map needs more height variation
-Swapped side of stairs next to the shooting gallery
-Moved shooting gallery, was replaced by overpowered sentry alcove
-Erected a barricade next to truck
-Added upper level to red spawn building
-Removed doorway between catwalk and connector building


Pl_Goldrock_rc1:

I know Jaguar already posted about this, but i just checked and it's still called b8 in the server list, so here it is:

Download link: https://www.dropbox.com/s/tjhjm4nn6nq3iyp/pl_goldrock_rc1.zip?dl=0

Here is the changelog:

[+] Added Rocket takeoff animation event when Red wins.
[+] New forward spawn for attackers after point 1 capture
[+] New occlusion volumes should improve performance in some previous areas with reported fps issues.
[+] Detailed lower canyon area between point 1 and 2.
[!] Fixed last point capture not displaying players that took part in the final cap.
[!] Fixed missing wall texture inside a shack
[!] Added a few new small health and ammo packs around the level.
[!] Increased fade distance for multiple items that faded out to obviously
[!] Tweaked spawn times for most points.


Cp_gullywash:

A request if i may, would it be possible to add cp_gullywash to the rotation, as it is an official map and it's quite popular, as i've noticed people who play really late (11pm and above) on server one seem to enjoy cp_maps.



Pl_snowycoast:

Finally, Payload Snowycoast, a very popular payload map on the workshop, may be we could give it a try?

Donload link and screeshots:

http://forums.tf2maps.net/showthread.php?t=22808


Last edited by Kaibz on Sat Jul 11, 2015 9:19 am; edited 1 time in total
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DaV
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PostPosted: Fri Jul 10, 2015 1:40 pm Post subject: No icon Re: Updates for Pl_Pier and Pl_Goldrock available and a requ Reply with quote

I can put the updates on to the FTP server Kaibz, but they'll need to also go onto the fast-download server or people won't be able to get them. Unfortunately I don't have access to that server (yet).

Binksy are you able to put them on there?  Smile
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PostPosted: Sat Jul 11, 2015 3:21 pm Post subject: No icon Re: Updates for Pl_Pier and Pl_Goldrock available and a requ Reply with quote

Great, sound like good changes!  Smile  Would be nice to have the latest versions of those maps, and the new map suggestions look good too.
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binksy
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PostPosted: Sat Jul 11, 2015 5:06 pm Post subject: No icon Re: Updates for Pl_Pier and Pl_Goldrock available and a requ Reply with quote

Its all done off the box now dav m8, ill run you through the how 2 asap :)

We will get them updated  Cool
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DaV
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PostPosted: Sat Jul 11, 2015 5:26 pm Post subject: No icon Re: Updates for Pl_Pier and Pl_Goldrock available and a requ Reply with quote

binksy wrote (View Post):
Its all done off the box now dav m8, ill run you through the how 2 asap :)

We will get them updated  Cool


Oh OK, can chat about it later then  Smile
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PostPosted: Sat Jul 11, 2015 10:47 pm Post subject: No icon Re: Updates for Pl_Pier and Pl_Goldrock available and a requ Reply with quote

Sounds good, thanks guys!  Very Happy
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PostPosted: Sun Jul 12, 2015 12:01 pm Post subject: No icon Re: Updates for Pl_Pier and Pl_Goldrock available and a requ Reply with quote

Updated the maps added the pl_snowycoast_b3 to give it a whirl. I've also added cp_gullywash and cp_egypt back to the nominate menu. They must of been removed at some point see how it goes Smile
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PostPosted: Sun Jul 12, 2015 12:38 pm Post subject: No icon Re: Updates for Pl_Pier and Pl_Goldrock available and a requ Reply with quote

Thanks binksy!  Smile
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PostPosted: Sun Jul 12, 2015 12:52 pm Post subject: No icon Re: Updates for Pl_Pier and Pl_Goldrock available and a requ Reply with quote

Great, cheers!  Very Happy
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PostPosted: Sun Jul 12, 2015 7:50 pm Post subject: No icon Re: Updates for Pl_Pier and Pl_Goldrock available and a requ Reply with quote

YAY!  Happy  Happy
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PostPosted: Sun Jul 12, 2015 9:19 pm Post subject: No icon Re: Updates for Pl_Pier and Pl_Goldrock available and a requ Reply with quote

Wow that was fast !!!!

Thank you very much Binksy and Dav !
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PostPosted: Tue Jul 14, 2015 11:03 pm Post subject: No icon Re: Updates for Pl_Pier and Pl_Goldrock available and a requ Reply with quote

Wut? Goldrock has been updated?! o_O
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PostPosted: Wed Jul 15, 2015 6:21 pm Post subject: No icon Re: Updates for Pl_Pier and Pl_Goldrock available and a requ Reply with quote

Kaibz - do you want to start a new thread for the feedback the creator wanted, or do you want it on this thread?
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PostPosted: Thu Jul 16, 2015 10:37 am Post subject: No icon Re: Updates for Pl_Pier and Pl_Goldrock available and a requ Reply with quote

Derfy wrote (View Post):
Kaibz - do you want to start a new thread for the feedback the creator wanted, or do you want it on this thread?


Hey Derfy,

Well, i told the map maker we would make a thread in like, 2 weeks, so we have time to know and get used to the layout before we give feedback.
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