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[old] Saturday 1st February modded map night #1
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carlos
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PostPosted: Sat Jan 18, 2014 7:52 pm Post subject: No icon [old] Saturday 1st February modded map night #1 Reply with quote

Saturday 1st February modded map night #1
I will upload a rar containing all the maps so you can download and stick in you tf2 maps (get suck ask)
i will also sort out the fast downloads for peeps that never look at the forums :)

aerynsun has put the following maps together so thank her for bringing a THG modded map night for you too enjoy enjoy Smile
cp_roswell_b3
cp_castle4
cp_toy_fort3
ctf_steamroll_v2
ctf_vikings_final
ctf_facingworlds
cp_warpath
pl_awesome_a1
pl_borneo_rc1
pl_boundary_final
pl_cashworks_final1
pl_cranetop_b8
pl_great_heights_b3
pl_halfacre
pl_outback_rc4
pl_waste_v2
pl_jordancanyon_final
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DaV
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PostPosted: Sat Jan 18, 2014 11:59 pm Post subject: No icon Re: Saturday 1st February modded map night #1 Reply with quote

Nice one carlos and thanks to aeryn for putting this together.

Also if anyone else has any other custom maps they'd like played, speak up  Smile
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aerynsun
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PostPosted: Sun Jan 19, 2014 12:00 am Post subject: No icon Re: Saturday 1st February modded map night #1 Reply with quote

thanks carlos, if some of these arent the latest versions of the maps could you let us know so we can put updated ones on? Very Happy  Very Happy i will also do the scheduled announcements tomorrow am
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carlos
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PostPosted: Sun Jan 19, 2014 1:41 pm Post subject: No icon Re: Saturday 1st February modded map night #1 Reply with quote

OK Smile I have fixed the fastdownloads so you will be able to download the maps from the server now :)

but i have also put the map pack here if you want to grab it before hand
HERE feb 1st map pack

I will put the maps in the admin menu as im sure there will be an admin on to change the map so don't see a need to put it in the rotation for one night.

I have also added an advertisement for the modded map night to inform peeps that we are doing it.
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PostPosted: Sun Jan 19, 2014 2:16 pm Post subject: No icon Re: Saturday 1st February modded map night #1 Reply with quote

Thanks all, good maps.

Is there any good reason why they cant be in the normal map vote rotation? It would be nice to at least have the choice to nominate and vote. THG has felt very samey recently but maybe that's just me.
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PostPosted: Sun Jan 19, 2014 3:01 pm Post subject: No icon Re: Saturday 1st February modded map night #1 Reply with quote

Hemsk wrote (View Post):
Thanks all, good maps.

Is there any good reason why they cant be in the normal map vote rotation? It would be nice to at least have the choice to nominate and vote. THG has felt very samey recently but maybe that's just me.


I think the main reason is there's a decent chance they may empty the server. However I think this in part is due to some people not having the maps (and they couldn't be downloaded from the server until Carlos fixed it).

I wouldn't have a problem with them being in the main rotation, although it may be difficult to get them voted on compared with some of the more common maps.
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PostPosted: Mon Jan 20, 2014 12:55 pm Post subject: No icon Re: Saturday 1st February modded map night #1 Reply with quote

yes it is very difficult to get people to veer from the norm...i guess people are creatures of habit, or is that just creatures
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PostPosted: Tue Jan 21, 2014 1:07 pm Post subject: No icon Re: Saturday 1st February modded map night #1 Reply with quote

While you're playing around with the server maps, can you get Snakewater added to the nomination menu?

Was added during the last big update, but never added to server voting for some reason (think most didn't even realise there was a new map in that update).
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PostPosted: Tue Jan 21, 2014 2:19 pm Post subject: No icon Re: Saturday 1st February modded map night #1 Reply with quote

yes please, it is a really nice map
Very Happy  Very Happy
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carlos
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PostPosted: Tue Jan 21, 2014 3:28 pm Post subject: No icon Re: Saturday 1st February modded map night #1 Reply with quote

Done Smile
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PostPosted: Sat Jan 25, 2014 12:33 pm Post subject: No icon Re: Saturday 1st February modded map night #1 Reply with quote

if the modded maps dont get on rotation, and they probably wont, maybe we could schedule this on a montly basis? if carlos doesnt mind doing the map selection bit, we could add a couple more to try as well on a random evening Smile
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PostPosted: Thu Jan 30, 2014 12:21 pm Post subject: No icon Re: Saturday 1st February modded map night #1 Reply with quote

how about adding these three?

http://tf2.gamebanana.com/maps/178284 -ctf gothic (i think we may have it...cant remember what people thought)

http://tf2.gamebanana.com/maps/175390 - pl simpson house

http://tf2.gamebanana.com/maps/175717  - pl box canyon

in case anyone wanted to look at a couple new ones, though there may be enough already.  are all the regular maps going to be taken off so they dont come up for vote?

also shall we start at 6.00pm?
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PostPosted: Fri Jan 31, 2014 7:35 am Post subject: No icon Re: Saturday 1st February modded map night #1 Reply with quote

Gothic looks good. Simpson house looks meh, but could be good for some laughs on the evening, and box canyon looks good but comments suggest it's a work in progress. I wouldn't mind playing all three. If I had to choose (due to a limit of amount of maps or something), then I'd just choose gothic.

Six pm UK time (or 7 pm civilised world time as I like to call it) is a bit early for me, but I'll join as soon as I can.
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PostPosted: Fri Jan 31, 2014 1:32 pm Post subject: No icon Re: Saturday 1st February modded map night #1 Reply with quote

agreed on all counts schaap Smile i thought simpson would just be for the lols but if people dont fancy it thats fine too.  still sure i have seen one like gothic already .... hey ho looking forward to it
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PostPosted: Fri Jan 31, 2014 4:28 pm Post subject: No icon Re: Saturday 1st February modded map night #1 Reply with quote

ok modded maps will consist of these i will put the modded map list on the server about 6pm
and will remove it sunday morning back to normal.

cp_foundry
cp_freight_final1
cp_gullywash_final1
cp_junction_final
cp_manor_event
cp_mountainlab
cp_oilrig_b3
cp_process_final
cp_roswell
cp_roswell_b3
cp_snakewater_final1
cp_standin_final
cp_steel
cp_toy_fort_alt3
cp_toy_fort_beta2
cp_warpath
cp_well
cp_yukon_final
ctf_2fort
ctf_doublecross
ctf_facing_worlds_2011
ctf_hallofdeath
ctf_sawmill
ctf_steamroll_v2
ctf_turbine
ctf_vector_v1
ctf_vikings_final
pl_awesome_a1
pl_barnblitz
pl_borneo_rc1
pl_borneo_rc3
pl_boundary_final
pl_cashworks_final1
pl_cashworks_rc2
pl_cranetop_b8
pl_dbheights_b5
pl_frontier_final
pl_great_heights_b3
pl_halfacre
pl_halfacre
pl_hoodoo_final
pl_jordan_canyon_final
pl_outback_rc4
pl_pier_b16
pl_swiftwater_final_rc
pl_thundermountain
pl_upward
pl_waste_b3
pl_waste_v2
plr_hightower
plr_hightower_event
plr_nightfall_final
plr_pipeline
sd_doomsday
tc_hydro
tr_dustbowl
pl_boxcanyon_b3
cp_gothic_b4
pl_simpson_house_b3
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