Derfy wrote (View Post): |
Could we also get the 30 minute round time enforcement removed for PL maps please? It's fine for ending the 5cp's but often means the 2nd attacker isn't able to complete their push on payload |
aerynsun wrote (View Post): |
Derfy wrote (View Post): | Could we also get the 30 minute round time enforcement removed for PL maps please? It's fine for ending the 5cp's but often means the 2nd attacker isn't able to complete their push on payload |
hi again about this, last night there were again three or four maps pl that cut off as the 30 minute timer stopped the map dead, and plenty of groans and wtf from the regs on the server - again. please change it so we can play both sides rather than one suddenly losing, it is beginning to irritate the regs on the server. I understand about the possible issues with cp maps but we can always rtv them off rather than keep going with the map. honestly people were not impressed last night - it is getting very frustrating
this really does need to be addressed |
DaV wrote (View Post): |
I think this can be done with a per-map config file. By setting mp_timelimit to 0. Ideally it'd be nice if you could do this by filtering against pl_* but don't think that's possible.
Binksy, I'm presuming that the server1.cfg file will exec every map change so it'll 'reset' the mp_timelimit back to 30 if a CP map is chosen?
Are there any maps in particular that seem to suffer from this? I'll add one for badwater and upward as a test.
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