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Should Timberpit keep Mannpower? |
Enable Mannpower |
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75% |
[ 6 ] |
Save it for a different map type/or never at all |
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25% |
[ 2 ] |
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Total Votes : 8 |
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A_Flying_Whale Regular@THG

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Posted: Sun Mar 14, 2021 5:23 pm Post subject: Timberpit changes |
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So, I noticed a lot of people get lost on my map so it looks like I need to make some areas more distinct; mostly aesthetic changes.
But when I released Timberpit A3 I left Mannpower enabled because I just like zooming around with the grapple hook while searching for clipping and void issues.
Now obviously Gravel/Timberpit was not designed for Mannpower as its possible to reach a CP with the temporary spawn uber and etc. However, some of you guys like uniqueness of Mannpower whiles other did not. Because of this I want to open it up to a vote for the next couple days.
Fully enabling Mannpower means both the grappling hook and powerups will be added. The map will also have to be redesigned due to the new height/movement options. The idea of Mannpower does fit the theme of a Halo map since that series has powerups and the latest game ‘Infinite’; features a grappling hook.
The second option is to save Mannpower for a map/game type that is better suited. Of course Mannpower also invites new problems to game design and balance as well as motion sickness so maybe its better to leave this mode behind.
[Edit: Removed the strawpoll link but it had issues. Instead using forum poll]
And that's about it  |
Last edited by A_Flying_Whale on Sun Mar 14, 2021 8:15 pm; edited 2 times in total |
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zapo Regular@THG

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Posted: Sun Mar 14, 2021 5:51 pm Post subject: Re: Timberpit changes |
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Welcome on the forum Whale
A_Flying_Whale wrote (View Post): |
If the ‘just do both’ option wins: I will just make another map, I guess.
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Damn, and I have a dilemma now... This feature + your remake of the gravelpit make the map definitely more interesting than playing the classic version of gravelpit and in the same time the possibility that you would create next map which we would play is also promising, we have already koth and cp map so maybe this time it would be payload <dreaming>  |
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Derfy Server Admin

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Posted: Sun Mar 14, 2021 6:03 pm Post subject: Re: Timberpit changes |
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I didn't use the grapple last night (nothing against it, I just didn't want to change my loadout) and didn't notice any anything overly concerning without the movement boost. I'm agnostic as to which you go with so take my do both vote as a your choice vote instead.
Do you want to cross-post this poll on discord too? |
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Derfy Server Admin

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Posted: Sun Mar 14, 2021 6:06 pm Post subject: Re: Timberpit changes |
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Might be a bug on the strawpoll - I voted just do both and the results shows a 1 vote for manpower, 0 votes for the other two. |
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aerynsun Admin+

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Posted: Sun Mar 14, 2021 10:58 pm Post subject: Re: Timberpit changes |
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hi whale,
did remind people about this on the forums, and derfy is right maybe pop this poll on discord as well as alot use discord too - not many use the forums as you have probably noticed...although I suggested the regs come to the forums to have a look at this.
I have voted for Mannup mode, although it isn't showing yet - I was wondering if it would be possible to keep the grapple as that makes it unique,but maybe not keep the power ups? I am aware that not everyone likes the powerups but most people seem to enjoy leaping around with the grapple.....
love the map and the "wall of whale" |
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Haytch Regular@THG

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Posted: Mon Mar 15, 2021 9:40 am Post subject: Re: Timberpit changes |
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Oh my, so many permutations on this one.
Whilst having the grapple hooks is fun, it does move the map more towards the 'mess around' rather than play properly mode
Does timberpit play better with or without hooks? To me it's 50/50, but i am and always have been a gravelpit fan, so perhaps biased
Are there maps better designed for grappling around, yes I believe so
Would we play timber more or less with hooks? No that is the $64k question.
After thinking it through, I'd say, let's enable mannpower and see how it goes. I think I've only played it once or twice with hooks, a few more games will cement my opinion.
Oh and obligatory "Remove moonbase" comment  |
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Stof Regular@THG

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Posted: Tue Mar 16, 2021 7:08 pm Post subject: Re: Timberpit changes |
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I think as a grapple hook enabled cp map it's a more interesting addition to the pool than if were only a gravelpit reskin, but it does turn it into a meme map.
I think the grapple hook does fit gravel pit well with it's open spaces and height variation.
zapo wrote (View Post): | maybe this time it would be payload <dreaming> |
I might have something for you soon zapo (don't expect much)
Also remove 5cp and add arena |
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zapo Regular@THG

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Posted: Wed Mar 17, 2021 9:11 am Post subject: Re: Timberpit changes |
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Stof wrote (View Post): |
I might have something for you soon zapo (don't expect much)
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Mysterious new payload map ... sounds good!
I know you also like stabbing aeryn so if it encourages you ... I can give you feedback which chokepoints should be rebuilt to kill aeryn more easily on that new mysterious payload
Stof wrote (View Post): |
Also remove 5cp and add arena |
Don't forget to remove 2fort too! |
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A_Flying_Whale Regular@THG

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Posted: Wed Mar 17, 2021 1:54 pm Post subject: Re: Timberpit changes |
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Looks like Mannpower on Timberpit is taking the lead. If it does win it means we don't need all those gravlifts/catapults but I'll probably copy them for another map.
aerynsun wrote (View Post): | I was wondering if it would be possible to keep the grapple as that makes it unique,but maybe not keep the power ups? |
Yes, you can enable a Mannpower map without spawning power ups.
The grapple takes an action slot; you also can’t have multiple sub modes like Halloween spells, canteens etc in one map. (Was tinkering the idea of players having the choice between magic or mobility but tf2 doesn't agree)
Stof wrote (View Post): | I might have something for you soon zapo (don't expect much) |
Ah yes, pl_zapo_a1  |
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aerynsun Admin+

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Posted: Wed Mar 17, 2021 8:45 pm Post subject: Re: Timberpit changes |
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zapo wrote (View Post): |
I know you also like stabbing aeryn so if it encourages you ... I can give you feedback which chokepoints should be rebuilt to kill aeryn more easily on that new mysterious payload
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rude!!!!  |
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