View previous topic :: View next topic |
Author |
Message |
aerynsun Admin+

Gender:  Joined: Jan 13, 2010 Posts: 1333
Reputation: 233.1   votes: 8

Status: Offline
Favourite TF2 Class: med/eng |
Posted: Tue Dec 15, 2015 3:34 pm Post subject: cp gothic |
|
|
could we possible have this one back on as a nice change from steel (the map not the rat )
also abandoned upward has been suggested - cannot find the link so if someone could pop it on that would be good tyvm ...... |
---------------------------------------------------------  |
|
Back to top |
|
 |
Haytch Regular

Joined: May 22, 2013 Posts: 50
Reputation: 92.4  

Status: Offline
|
|
Back to top |
|
 |
Derfy Server Admin

Joined: Apr 25, 2015 Posts: 191
Reputation: 74.7   votes: 1

Status: Offline
|
Posted: Tue Dec 15, 2015 10:21 pm Post subject: Re: cp gothic |
|
|
Could we also get the 30 minute round time enforcement removed for PL maps please? It's fine for ending the 5cp's but often means the 2nd attacker isn't able to complete their push on payload  |
|
|
Back to top |
|
 |
aerynsun Admin+

Gender:  Joined: Jan 13, 2010 Posts: 1333
Reputation: 233.1   votes: 8

Status: Offline
Favourite TF2 Class: med/eng |
Posted: Wed Dec 16, 2015 11:33 am Post subject: Re: cp gothic |
|
|
good point, yes please it does kinda ruin things when people are cut off in their prime as it were........ |
---------------------------------------------------------  |
|
Back to top |
|
 |
Precizion Server Admin

Joined: May 20, 2008 Posts: 334
Reputation: 88.7   votes: 5

Status: Offline
|
Posted: Wed Dec 16, 2015 2:31 pm Post subject: Re: cp gothic |
|
|
I don't know, having that is probably a good idea. 30 minutes is more than enough for a map. Just look at Dustbowl and Goldrush where one of the main reasons I expect they don't get much play time these days is because they both go on forever.
Would be great to have Gothic back on again. |
|
|
Back to top |
|
 |
Please view and read our Forum & Server Rules
|
binksy Community Admin

Gender:  Joined: Feb 23, 2008 Posts: 3419 Location: UK Reputation: 205.2   votes: 10

Status: Offline
Favourite TF2 Class: Demoman |
Posted: Thu Dec 17, 2015 11:28 am Post subject: Re: cp gothic |
|
|
yeah we used to have 45 for pl! before i am sure ;/. ill look to update the map and possible the times for testing :)
Just looked and doesn't seem we had CP gothic ;/ So I have looked and is this the latest one? http://tf2maps.net/threads/gothic.17366/
ill also dl the other map "Abandoned Upward" as we don't have that either |
|
|
Back to top |
|
 |
Precizion Server Admin

Joined: May 20, 2008 Posts: 334
Reputation: 88.7   votes: 5

Status: Offline
|
Posted: Thu Dec 17, 2015 4:27 pm Post subject: Re: cp gothic |
|
|
If we are having a reskin of Upward on, might be an idea to put Badwater Snowy on, if only just for Christmas. |
|
|
Back to top |
|
 |
binksy Community Admin

Gender:  Joined: Feb 23, 2008 Posts: 3419 Location: UK Reputation: 205.2   votes: 10

Status: Offline
Favourite TF2 Class: Demoman |
Posted: Thu Dec 17, 2015 7:04 pm Post subject: Re: cp gothic |
|
|
I already did it, but we can take a look . |
|
|
Back to top |
|
 |
aerynsun Admin+

Gender:  Joined: Jan 13, 2010 Posts: 1333
Reputation: 233.1   votes: 8

Status: Offline
Favourite TF2 Class: med/eng |
Posted: Sun Dec 20, 2015 10:30 am Post subject: Re: cp gothic |
|
|
thansk binksy, that version of gothic is newer, am liking, and snowy badwater christmas theme rules |
---------------------------------------------------------  |
|
Back to top |
|
 |
Lophophora THG Member

Gender:  Joined: Aug 10, 2014 Age: 44 Posts: 72 Location: Cambs Reputation: 75.1   votes: 1

Status: Offline
Favourite TF2 Class: pyro |
Posted: Mon Dec 21, 2015 10:48 am Post subject: Re: cp gothic |
|
|
snowy badwater looks really good! |
|
|
Back to top |
|
 |
Please view and read our Forum & Server Rules
|
aerynsun Admin+

Gender:  Joined: Jan 13, 2010 Posts: 1333
Reputation: 233.1   votes: 8

Status: Offline
Favourite TF2 Class: med/eng |
Posted: Tue Dec 29, 2015 10:48 am Post subject: Re: cp gothic |
|
|
Derfy wrote (View Post): | Could we also get the 30 minute round time enforcement removed for PL maps please? It's fine for ending the 5cp's but often means the 2nd attacker isn't able to complete their push on payload |
hi again about this, last night there were again three or four maps pl that cut off as the 30 minute timer stopped the map dead, and plenty of groans and wtf from the regs on the server - again. please change it so we can play both sides rather than one suddenly losing, it is beginning to irritate the regs on the server. I understand about the possible issues with cp maps but we can always rtv them off rather than keep going with the map. honestly people were not impressed last night - it is getting very frustrating
this really does need to be addressed |
---------------------------------------------------------  |
|
Back to top |
|
 |
DaV Community Admin


Gender:  Joined: Jul 15, 2011 Posts: 992 Location: Edinburgh Reputation: 218.1   votes: 2

Status: Offline
|
Posted: Tue Dec 29, 2015 11:30 am Post subject: Re: cp gothic |
|
|
aerynsun wrote (View Post): | Derfy wrote (View Post): | Could we also get the 30 minute round time enforcement removed for PL maps please? It's fine for ending the 5cp's but often means the 2nd attacker isn't able to complete their push on payload |
hi again about this, last night there were again three or four maps pl that cut off as the 30 minute timer stopped the map dead, and plenty of groans and wtf from the regs on the server - again. please change it so we can play both sides rather than one suddenly losing, it is beginning to irritate the regs on the server. I understand about the possible issues with cp maps but we can always rtv them off rather than keep going with the map. honestly people were not impressed last night - it is getting very frustrating
this really does need to be addressed |
I think this can be done with a per-map config file. By setting mp_timelimit to 0. Ideally it'd be nice if you could do this by filtering against pl_* but don't think that's possible.
Binksy, I'm presuming that the server1.cfg file will exec every map change so it'll 'reset' the mp_timelimit back to 30 if a CP map is chosen?
Are there any maps in particular that seem to suffer from this? I'll add one for badwater and upward as a test. |
|
|
Back to top |
|
 |
binksy Community Admin

Gender:  Joined: Feb 23, 2008 Posts: 3419 Location: UK Reputation: 205.2   votes: 10

Status: Offline
Favourite TF2 Class: Demoman |
Posted: Tue Dec 29, 2015 8:28 pm Post subject: Re: cp gothic |
|
|
DaV wrote (View Post): |
I think this can be done with a per-map config file. By setting mp_timelimit to 0. Ideally it'd be nice if you could do this by filtering against pl_* but don't think that's possible.
Binksy, I'm presuming that the server1.cfg file will exec every map change so it'll 'reset' the mp_timelimit back to 30 if a CP map is chosen?
Are there any maps in particular that seem to suffer from this? I'll add one for badwater and upward as a test.
|
Yes we need a per map cfg for those that need it and yes they will default on map change to the server.cfg so other maps will be unaffected, have a go dav m8 if you get any issue ill re look, a time is prob needed though as it could take over hrs if not "stalemate" etc  |
|
|
Back to top |
|
 |
|