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cp gothic

 
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aerynsun
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PostPosted: Tue Dec 15, 2015 4:34 pm Post subject: No icon cp gothic Reply with quote

could we possible have this one back on as a nice change from steel (the map not the rat )  Very Happy  

also abandoned upward has been suggested - cannot find the link so if someone could pop it on that would be good tyvm ......
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PostPosted: Tue Dec 15, 2015 10:16 pm Post subject: No icon Re: cp gothic Reply with quote

http://bfy.tw/3IsZ
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PostPosted: Tue Dec 15, 2015 11:21 pm Post subject: No icon Re: cp gothic Reply with quote

Could we also get the 30 minute round time enforcement removed for PL maps please?  It's fine for ending the 5cp's but often means the 2nd attacker isn't able to complete their push on payload Sad
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PostPosted: Wed Dec 16, 2015 12:33 pm Post subject: No icon Re: cp gothic Reply with quote

good point, yes please it does kinda ruin things when people are cut off in their prime as it were........
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PostPosted: Wed Dec 16, 2015 3:31 pm Post subject: No icon Re: cp gothic Reply with quote

I don't know, having that is probably a good idea. 30 minutes is more than enough for a map. Just look at Dustbowl and Goldrush where one of the main reasons I expect they don't get much play time these days is because they both go on forever.

Would be great to have Gothic back on again.
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PostPosted: Thu Dec 17, 2015 12:28 pm Post subject: No icon Re: cp gothic Reply with quote

yeah we used to have 45 for pl! before i am sure ;/. ill look to update the map and possible the times for testing :)

Just looked and doesn't seem we had CP gothic ;/ So I have looked and is this the latest one? http://tf2maps.net/threads/gothic.17366/

ill also dl the other map "Abandoned Upward" as we don't have that either
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PostPosted: Thu Dec 17, 2015 5:27 pm Post subject: No icon Re: cp gothic Reply with quote

If we are having a reskin of Upward on, might be an idea to put Badwater Snowy on, if only just for Christmas.
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PostPosted: Thu Dec 17, 2015 8:04 pm Post subject: No icon Re: cp gothic Reply with quote

I already did it, but we can take a look Smile.
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PostPosted: Sun Dec 20, 2015 11:30 am Post subject: No icon Re: cp gothic Reply with quote

thansk binksy, that version of gothic is newer, am liking, and snowy badwater  Very Happy  Very Happy  Very Happy christmas theme rules
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PostPosted: Mon Dec 21, 2015 11:48 am Post subject: No icon Re: cp gothic Reply with quote

snowy badwater looks really good!
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PostPosted: Tue Dec 29, 2015 11:48 am Post subject: No icon Re: cp gothic Reply with quote

Derfy wrote (View Post):
Could we also get the 30 minute round time enforcement removed for PL maps please?  It's fine for ending the 5cp's but often means the 2nd attacker isn't able to complete their push on payload Sad


hi again about this, last night there were again three or four maps pl that cut off as the 30 minute timer stopped the map dead, and plenty of groans and wtf from the regs on the server - again.   please change it so we can play both sides rather than one suddenly losing, it is beginning to irritate the regs on the server.  I understand about the possible issues with cp maps but we can always rtv them off rather than keep going with the map.  honestly people were not impressed last night - it is getting very frustrating  Sad
Sad this really does need to be addressed
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PostPosted: Tue Dec 29, 2015 12:30 pm Post subject: No icon Re: cp gothic Reply with quote

aerynsun wrote (View Post):
Derfy wrote (View Post):
Could we also get the 30 minute round time enforcement removed for PL maps please?  It's fine for ending the 5cp's but often means the 2nd attacker isn't able to complete their push on payload Sad


hi again about this, last night there were again three or four maps pl that cut off as the 30 minute timer stopped the map dead, and plenty of groans and wtf from the regs on the server - again.   please change it so we can play both sides rather than one suddenly losing, it is beginning to irritate the regs on the server.  I understand about the possible issues with cp maps but we can always rtv them off rather than keep going with the map.  honestly people were not impressed last night - it is getting very frustrating  Sad
Sad this really does need to be addressed


I think this can be done with a per-map config file. By setting mp_timelimit to 0. Ideally it'd be nice if you could do this by filtering against pl_* but don't think that's possible.

Binksy, I'm presuming that the server1.cfg file will exec every map change so it'll 'reset' the mp_timelimit back to 30 if a CP map is chosen?

Are there any maps in particular that seem to suffer from this? I'll add one for badwater and upward as a test.
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PostPosted: Tue Dec 29, 2015 9:28 pm Post subject: No icon Re: cp gothic Reply with quote

DaV wrote (View Post):

I think this can be done with a per-map config file. By setting mp_timelimit to 0. Ideally it'd be nice if you could do this by filtering against pl_* but don't think that's possible.

Binksy, I'm presuming that the server1.cfg file will exec every map change so it'll 'reset' the mp_timelimit back to 30 if a CP map is chosen?

Are there any maps in particular that seem to suffer from this? I'll add one for badwater and upward as a test.


Yes we need a per map cfg for those that need it and yes they will default on map change to the server.cfg so other maps will be unaffected, have a go dav m8 Smile if you get any issue ill re look, a time is prob needed though as it could take over hrs if not "stalemate" etc  Laughing
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