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April 29, 2008 - TF2 Goldrush & Medic Update out now

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PostPosted: Wed Apr 30, 2008 6:04 am Post subject: No icon April 29, 2008 - TF2 Goldrush & Medic Update out now Reply with quote

April 29, 2008 - Team Fortress 2 Update Released

    * Added Goldrush
    * Added Character Info and Loadout to the main menu
    * Added 39 Medic achievements
    * Added unique Medic items: The Blutsaugher, The Kritzkrieg, and The Ubersaw
    * Added new attack animations to most melee weapons
    * Added new speech for the Heavy and Demoman
    * Added Stopwatch mode to Tournament mode
    * Automatically used on Attack/Defense maps
    * Teleporter effect no longer shows up on invisible or disguised Spies
    * Spies disguised as their own team can now capture control points
    * Increased force taken by pipebombs by bullets and explosions
    * Target ID hud is now colored red or blue to match the spectator target
    * Tournament mode no longer ends matches early if the time limit is nearly up when a new round starts
    * Fixed exploit where clients could start benchmark mode on servers
    * Fixed drowning exploit that allowed players to regenerate health
    * Fixed reload exploit that allowed plays to fire instantly after switching weapons
    * Fixed flamethrower bug where a player flush against a wall couldn't be lit on fire from the front
    * Fixed invulnerability overlay not drawing if the invuln player was previously on fire
    * Fixed "times used" entry in teleporters maxing out at 32
    * Fixed rare client crash on level change during control point capturing
    * Minor fix to stat gathering to prevent players using sv_cheats to easily garner achievements

* For mapmakers:
    * Mapmakers can now directly place the tf_gamerules entity into their map. Fixes Hammer thinking the inputs to it are broken
    * Mapmakers can now place Engineer buildings directly into a map, with an option for them to be invulnerable
    * Added "AddRedTeamScore" and "AddBlueTeamScore" inputs to tf_gamerules
    * Added "SetRequiredObserverTarget" input to tf_gamerules. Force spectators to use the specified viewpoint

* Granary
    * Added setup time logic, and gates to the middle
    * Fixed an overlay alignment bug on one of blue's gate signs
    * Minor lighting fixes in red/blue spawns

* 2Fort
    * Added medium ammo and health to basement hallways
    * Added small ammo and health to top of spiral
    * Fixed a clip brush exploit outside blue sniper deck
    * Fixed number "2" overlay on front of red base not being assigned to the brush face

There ya go! Just in the nick of Valve time.

I've highlighted a few of the more interesting ones. The exploit where clients could start benchmark mode on servers sounds like what killed our server (along with a few thousand others) last night. The sods.

Spies can now take teleporters without a care, they no longer leave team-coloured sparkles when cloaked or disguised. Damn it. Spycheck like never before Smile

Capturing a point disguised as one of your own team sounds cool, though.

Mapmakers can build fixed sentry gun emplacements in maps. Expect some "death alley" and anti-spawncamper maps soon Smile

Gates and setup time added to Granary - sounds like it's no longer a scout rush to point 3 and win from there - I'm happy. I hate Granary with 6 scouts (on other team) Very Happy

And some supplies dropped into 2fort - in the basement? Guess it's either near the sewer stairs, or the intelligence room.

And of course Goldrush, and the Medic stuff.

Finally, anyone with a Steam account can play TF2 for free this weekend. Tell your sister and your brother and your papa and your mama....
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PostPosted: Wed Apr 30, 2008 7:28 am Post subject: No icon  Reply with quote

some of medics achievemnts look.. well fu***d up Wink
Lord Vader finds your lack of competence.. disturbing..
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PostPosted: Wed Apr 30, 2008 8:34 am Post subject: No icon  Reply with quote

Thank god they have made some of them easier (i.e. not 10 million healing, but 1, which I already have) and the number of kills whilst ubered has gone down for the 3 classes (scout, heavy and pyro) and all of those are do able now in normal play with a few of them still being tough enough to take a month or two to get.

I'm not that interested in the ubersaw anyway as I don't think I'll use it that much - providing I get the Blutsaugher and Crtizcrieg I'm happy. Waht a bugger that I have to be in work in 20 mins...ah crap.

See you all later Smile
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PostPosted: Wed Apr 30, 2008 3:26 pm Post subject: No icon  Reply with quote

Cheers for the news tomfin. Smile
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