Posted: Tue Jun 12, 2012 6:36 pm Post subject: Ban stickyjumper on #2? - Or turn of 1st blood?
I was just playing on #2 on Nucleus, and the sticky jumper was being used to get to the other spawn before the game had even started. This led to obvious problems like immediate deaths. But since first blood gives crits, it then makes it really easy for one side to win. If you then have the sticky jumper coupled with the Persian Persuader, they can heal themselves with ammo, and you get an almost invincible demoman. D:
Gender: Joined: Feb 23, 2008 Posts: 3418 Location: UK Reputation: 195.9 votes: 10
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Posted: Thu Jun 14, 2012 7:58 am Post subject: Re: Ban stickyjumper on #2?
Yeah i think we should trial the first blood crits disabled. There are no random crits on arena since day 1, however the 1st blood is on and does give crits, so it will or should help with this issue, and again i have debated this many times . So it should be cool to be off. and make better games all round :P
Gender: Joined: Dec 17, 2011 Posts: 18 Location: Estonia Reputation: 6.3 votes: 1
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Posted: Sun Jun 17, 2012 6:13 pm Post subject: Re: Ban stickyjumper on #2? - Or turn of 1st blood?
I play a long time and honestly it is quite irritating for the other players who do not even understand what happened take off.I too abused it and still have those players who do that. If you decide to deal with it as well you consider and think that every player should enjoy the game and not just a one then we have to enter these new rules in the duties of administrator
I dont think so that disable first blood it's good idea becouse this spam we hve only in nucleus and also FIRST BLOOD it is good reward for players.
Posted: Sun Jun 17, 2012 10:57 pm Post subject: Re: Ban stickyjumper on #2? - Or turn of 1st blood?
So are you saying it's okay for 1 person to abuse demo-jumping and ruin everyone else's game?
It's a little hard to figure out exactly if that's what you're saying or not. :/
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Posted: Mon Jun 18, 2012 10:21 am Post subject: Re: Ban stickyjumper on #2? - Or turn of 1st blood?
I watched the video and it showed 50% abusing the game mechanics and 50% monumentally stupid players on the opposing team, everyone taking the one exit for no real reason. when confronted by a demo at their door do literally nothing about it either retreating or firing, I agree lose the crit bonus you wouldn't get half this problem but to ban a weapon from the server because you need to save people from themselves is dumb.
let's look at this from the eyes of someone who has played demo a fair bit, to accomplish that kill streak he has had to do 2 things; 1. lose the most powerful and useable weapon in the game 2. relied on the enemy team not dealing with him, you can't cap the point or lose in the first 10 seconds unless you fail spectacularly so to deal with him is take another exit, he can't sticky the exit all he has is the nade launcher. 1 heavy could deal with him easily and get his own crit streak, a scout taking the side exit and flanking him would deal easily, you don't even need teamwork just 1+ players with a brain that functions.
(just watched the video again and I'm 99.9% sure I could do that jump with the sticky bomb launcher with a medics constant buff until the last jump and land with maybe 10-40 health, imagine how bad it'd be if the exit was stickied. It's not the weapon or the map that's at fault it's that demo can be abused so easily when the spawns are close. people always scream how much they love pyro or heavy and forget that demo in the right hands is devastating and either they learn to beat him or they die over and over)
Gender: Joined: Dec 17, 2011 Posts: 18 Location: Estonia Reputation: 6.3 votes: 1
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Posted: Mon Jun 18, 2012 9:52 pm Post subject: Re: Ban stickyjumper on #2? - Or turn of 1st blood?
you are not completely understood what i mean. In general, i am against stikyjumupers, but admins must follow them and will hve given warning, then we dont need to disable FB or to ban stickyjumper weapons.
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