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Yet another server discussion thread
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abbe
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PostPosted: Tue Aug 31, 2010 4:15 pm Post subject: No icon Re: Yet another server discussion thread Reply with quote

I mentioned this in the chat a few days ago, but I'm not sure if there exists a plugin for the servers to do it though: I want a Fatigue system for the maps, if they are played too regularly they are put low in the nominate list and/or cannot be played/nominated for a day/amount of hours.
I believe I'm seriously getting scurvy from the current mappool... Sad
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PostPosted: Tue Aug 31, 2010 4:17 pm Post subject: No icon Re: Yet another server discussion thread Reply with quote

It's not like there aren't plenty more maps already on there, it's just that no matter what you put on, a certain few always tend to win the vote. Only way you'd get real variety is if you went to a map rotation, or if not that, then take a map or two off every month and then put them back while you swap out another, which could keep things fresh.

Wouldn't mind seeing another wait added to when a map can be voted for though.
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PostPosted: Tue Aug 31, 2010 4:59 pm Post subject: No icon Re: Yet another server discussion thread Reply with quote

frozen_ wrote (View Post):
its that time again. i thought about some stuff and want to rant about some things, things that could be better with the server config, in my opinion. so lets have another discussion thread, shall we?  :)



ok

frozen_ wrote (View Post):

firstly: heavies. they still are a problem, and probably continue to be one until valve patches them somehow. until then, i think, we should try to solve the problem with class restrictions. why is it 2 on payload, 3 on everything else? is this distinction neccessary/reasonable? i believe 2 heavies max are just fine, regardless of map type.


Not quite sure what the problem with the heavies is at the moment, but I do seem to be doing better with this class since I started playing again. 2 seems like a reasonable limit though

frozen_ wrote (View Post):

next: both granary and badlands are, sadly, not much fun to play on. too often teams are unbalanced on the first round, so that one is over before all players even finished loading after mapchange! the 2nd round is over pretty soon after that, too...
why put a round limit of two? i believe a time limit would be way more reasonable and also fun to play. i mean, it even works like that on another 5CP map, freight. put a round limit of 4 or 6, and a time limit. this way, the map gets played some time even if the first rounds are steamrolls, and still, stalemates are being prevented by the time limit.

a bigger round limit would make sense, and possibly a mandatory team scramble after the first round if its possible in your admin mod?
frozen_ wrote (View Post):

last: the map pool. yeah, i know, many discussions, but what i really dont get is how egypt gets to stay, while cp_well, which people generally seem to enjoy more, isnt in there. i always thought we shouldnt limit the mappool so much; true, a bad map can empty a server pretty quickly, but if it happens in the busy evening hours, it will fill up pretty quickly after that too.
so i demand: put cp_well, cp_yukon, pl_hoodoo(!!!) and ctf_sawmill in the mappool!


just my two pence worth but what are the chances of gettin cp_warpath thrown in on the map rotation for half an hour? and as for egypt that map is utter fail (just my opinion but nothing gets me to console quit quit like egypt does.)

frozen_ wrote (View Post):

keep in mind, only my opinions, mainly written down here to stimulate a discussion about it...some changes would definitely be nice  Smile


PS: oh, something really minor i just thought of: saw this on another server, was pretty fun: enable friendly fire in the "waiting for players to join" period after a mapchange! gibbing the whole spawn room is a nice relieve whilst having a good evening playing ;D
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aolism
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PostPosted: Mon Sep 06, 2010 9:29 pm Post subject: No icon Re: Yet another server discussion thread Reply with quote

Yeah dustbowl was on 3 times today and look at this:



51470 healing, so very very boring. Please shorten it if possible, lots of maps (pipeline) just cut out if not enough time, also the server was emptying whilst playing Sad
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PostPosted: Mon Sep 06, 2010 9:42 pm Post subject: No icon Re: Yet another server discussion thread Reply with quote

aolism wrote (View Post):
Yeah dustbowl was on 3 times today and look at this:



51470 healing, so very very boring. Please shorten it if possible, lots of maps (pipeline) just cut out if not enough time, also the server was emptying whilst playing Sad

don't tell me you didn't like it Razz
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aolism
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PostPosted: Mon Sep 06, 2010 9:54 pm Post subject: No icon Re: Yet another server discussion thread Reply with quote

I didn;t like it, I tried to get everyone to rtv and admit a draw, but they ignored me, as usual  Smile

BTW:
http://cs14.counter-strike.com/maps/tf

dustbowl 14 hours this month, harvest 38 mins (I guess this includes overnight, or empty maps ignored?)
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PostPosted: Tue Sep 07, 2010 10:43 am Post subject: No icon Re: Yet another server discussion thread Reply with quote

I don't see a chance of getting a maprotation based on mutual agreement. Its just ain't gonna happen.

This is the first time I say it but this game is just starting to get boring because of straying away so much from its roots. It gave me 3 years of continuous entertainment but it starts to wear off.

But being less negative: We should probably apply more time for maps to wait before being able to get nominated again.
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