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Pyro Update out, Pyromania commences

 
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tomfin
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PostPosted: Thu Jun 19, 2008 9:38 pm Post subject: No icon Pyro Update out, Pyromania commences Reply with quote

Yes, they are here.


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June 19, 2008 - Team Fortress 2 Update Released

Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:

Added 2 community maps: cp_fastlane and ctf_turbine

Pyro

Added alt-fire compression blast to the basic flamethrower
Added The Axtinguisher, The Backburner, and The Flare Gun
Hadouken taunt now kills people it hits
Tuned the flamethrower hit detection to improve detection versus retreating opponents
Removed Flamethrower's damage falloff (was falling off to 25% by the end)

cp_well

Added a route from the forward central foyer up to the battlements
Redistributed health and ammunition throughout the bases

ctf_well

Added a route from the forward central foyer up to the battlements
Removed central building, reduced overall map length
Redistributed health and ammunition throughout the bases

Other Notes

Removed Soldier's 40% damage reduction from his own rockets. Does not affect rocket jumps
In-game avatar images will now have a badge around them if the player is your friend
Fixed bug that allowed players to move around in a reference pose
Added custom death icons for unlockable weapons
The player join team message now specifies whether the player used the auto team option
Payload maps now support four control points per stage
Achievement dialog will stay open when you're moving in & out of the game and the main menu
Added full Russian localization, with both fonts & speech
Returned the "Report a Bug" option to the main menu
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JhimHS
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PostPosted: Thu Jun 19, 2008 11:27 pm Post subject: No icon  Reply with quote

Im interested in seeing wot they have done with the well levels (not that ctf seems to come up even on mayhem, y is that btw?) removing the middle building for ctf just turns the level into 2fort but worse. That new route up to the battlements sounds like it could make attacking 2nd points easier, but not necessarily better, snipers up there already have enough spies stabbing them in the back to have to worry about other classes.

Like the sound of repelling enemy projectiles and the flare gun, wont be too bothered about progressing to get the other two weapons though.
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PostPosted: Thu Jun 19, 2008 11:36 pm Post subject: No icon  Reply with quote

As it'll be my last game until Monday at least, I thought I would try playing. Fun for a while, but Goldrush with 6 Pyros wasn't really that fun!
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Pendaz
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PostPosted: Fri Jun 20, 2008 9:59 am Post subject: No icon  Reply with quote

yeah i think im going to wait until monday too, i might go on for a few mins over the weekend inbetween work etc, but tbh, i cba being set on fire all the time lol.

Gonna atleast wait until the free weekend is over
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PostPosted: Wed Jun 25, 2008 7:17 pm Post subject: No icon  Reply with quote

Cheers for the info Smile .
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zzott
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PostPosted: Mon Jun 30, 2008 6:41 pm Post subject: No icon  Reply with quote

yay, got all the new weapons in two days, only aranged five of the achievments i think...
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PostPosted: Tue Jul 01, 2008 12:26 am Post subject: No icon  Reply with quote

The amount of times I get killed by that sodding backburner makes my want to play pyro, but no matter how hard I try I can't bring myself to do it for more than 5 minutes. I have also been reading through the list of acheivements and thinking that I've got to play a lot of Pyro to get close to most of them and I just don't think I can do it.

Oh well, can't wait until the heavy/soldier/demo achievements come out, or the spy....that's going to be a fun week >_<
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