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  Topic: #2 Steam group chat
asmila

Replies: 1
Views: 357

PostForum: Team Fortress 2   Posted: Thu Jul 26, 2018 9:58 pm   Subject: Re: #2 Steam group chat
Reminder that this is a thing. https://s.team/chat/eVcNo8io

I know you may be thinking that it's only me that is in the group, but here is the proof that that's not the case.

Hidden: 
  Topic: #2 Steam group chat
asmila

Replies: 1
Views: 357

PostForum: Team Fortress 2   Posted: Wed Jun 13, 2018 8:19 pm   Subject: #2 Steam group chat
Hello, join the Unofficial THG | Teamwork Nocrits group chat: https://s.team/chat/eVcNo8io

you may need to go here first: http://steamcommunity.com/updates/chatupdate
  Topic: Map updates available.
asmila

Replies: 24
Views: 2932

PostForum: Team Fortress 2   Posted: Wed May 23, 2018 8:35 pm   Subject: Re: Map updates available.
Hello, there are some map updates available for #2:

cp_kalinka

cp_reckoner

cp_prolands

cp_granary_pro2
  Topic: Pyro limit
asmila

Replies: 31
Views: 2263

PostForum: Team Fortress 2   Posted: Wed May 02, 2018 6:08 pm   Subject: Re: Pyro limit
Big_Daddy wrote (View Post):
You sure seem to hate alot of tf2 and that for a casual shooter.... Pyro is still the class that requires the most skill in the game.


Please don't come with that casual bs, when the server is literally called team work and it's encouraged for you to play to win.

Big_Daddy wrote (View Post):
Also why do people I assume I didn't play in  a long time? Wouldn't it be weird if I was talking in this discussion if I didn't play tf2 for over a year?


I just looked at what zzz said and you didn't deny it, so I thought it was accurate.
  Topic: Pyro limit
asmila

Replies: 31
Views: 2263

PostForum: Team Fortress 2   Posted: Wed May 02, 2018 5:59 pm   Subject: Re: Pyro limit
StaceyCCC wrote (View Post):


I mean i'm not saying being able to throw random sentries that watch half the map, right clicking to delete everything and 1 hitting a medic in the chest couple seconds doesn't require skill and practise but it doesn't mean that they arn't stupid mechanics


By the way you said this, you seem to think these things don't require skill, so I really don't understand the point of your post. Are you agreeing with me or disagreeing?

I never said I liked any of those things, but if I start asking to ban a lot of things no one will take me seriously.

Stuff like the wrangler and vaccinator, I wouldn't mind them being banned on #2.
  Topic: Pyro limit
asmila

Replies: 31
Views: 2263

PostForum: Team Fortress 2   Posted: Wed May 02, 2018 5:17 pm   Subject: Re: Pyro limit
Big_Daddy wrote (View Post):
I have the strong feeling that whatever class I will say here, you will say it ain't true, which will result in a NO/YES competition and I am not gonna bother with that.

So instead I am going for the most OP class that ever existed.

Ullapool Caber demoman. Remember when they were soaring through the sky and oneshotting every medic on the other side of the map with 0 counterplay? Remember when you took out your trusty melee pan for an honourable fight to the dead and instead you got oneshotted by the caber?
As a last effort you go engie and hope that your sentry will shoot those bastards out of the sky, but instead you hear ''I'M GONNA STRANGLE YOU WITH MAH BARE HANDS'' followed by a loud screeching sound and explosions.

Clearly Valve did a proper job by nerfing the caber, therefore getting rid of the most OP weapon in the game.


Yes, the Ullapool Caber was stupid and was a good decision that it was nerfed. I'm sure people on thg also whined about it at the time.

So I don't think it's justified for you to just label people complaining about pyro now as just being salty, especially if you haven't played the game in a while to know if these statements are true or not.

Heimerdinger wrote (View Post):


Its never bad to have more Pyros on a team, so why not let people play him if they want???

Every class has the capability to be annoying when played well and everyone has a class they hate fighting against, but we can't limit classes just because a few people are annoyed by them.


Pyro is able to be much more annoying than any other class and with considerable less effort. I'm not saying that being able to reflect every projectile doesn't require skill and practice but just because it requires skill, it doesn't mean it isn't a stupid mechanic.
  Topic: Pyro limit
asmila

Replies: 31
Views: 2263

PostForum: Team Fortress 2   Posted: Wed May 02, 2018 12:07 am   Subject: Re: Pyro limit
Big_Daddy wrote (View Post):

Other classes have been dominant as well, this forum wasn't full with people bitching bout them Very Happy


Can you give me an example of a class being dominant in the past?
  Topic: Pyro limit
asmila

Replies: 31
Views: 2263

PostForum: Team Fortress 2   Posted: Tue May 01, 2018 9:32 pm   Subject: Re: Pyro limit
Won't somebody please think of the pyro mains!

If only there were other classes they could play on this class based shooter game called Team Fortress 2, then all of this wouldn't be a problem!
  Topic: Scrambling on #2
asmila

Replies: 9
Views: 615

PostForum: Team Fortress 2   Posted: Sun Apr 29, 2018 8:32 pm   Subject: Re: Scrambling on #2
I think the ammount of people needed to start a scramble vote should be upped to like 10 or something, instead of just 4. This is because there are a couple of people who want to scramble as soon as they get pushed to last on a 5cp map, even if the round has been going on for like 10 minutes, because I guess in their heads if a team is on their last then the teams aren't balanced, and a balanced game is where no one wins a round.

It also sometimes helps killing the server if it happens later in the day.
  Topic: Server replays
asmila

Replies: 0
Views: 416

PostForum: Team Fortress 2   Posted: Fri Mar 30, 2018 3:15 pm   Subject: Server replays
I have noticed while playing on other servers with no replays enabled, that I was consistently getting more direct grenade hits with demoman than on the thg servers.

Doing a quick google search, you can find things like this.

This may not be news to anybody, but since the ammount of people who use replays is probably very small and if it really puts a heavy load on the servers, I think it would be a good idea to remove them. You also can now very easily set it up in game for it to record demos automatically of every match you play, so there's your alternative.
  Topic: The Pyro Menace
asmila

Replies: 2
Views: 688

PostForum: Team Fortress 2   Posted: Wed Mar 07, 2018 8:20 pm   Subject: Re: The Pyro Menace
I'm so tired of Pyros getting a bad rep as the "easiest" class when THEY AREN'T

You know who's easy? SOLDIER. "Oh look at me I'll just bomb you from Sniper range" And even if those rockets are easy to avoid, if someone else starts pressuring you close range (Scout gets in your face or something) you'll probably take 80 from the Soldier total, before he reloads and is launching ANOTHER volley at you. Demo at least arcs. Soldier? No, fuck you, straight line across the stage. Oh, and let me just get a Quick Fix Med to jump across the stage with me so I have healing with me constantly as I activate a Buff Banner, and now deal Mini Crits with my Beggar's Bazooka which can sustain a constant stream of rockets at an only SLIGHTLY slower fire rate.

Pyro isn't the easy shit everyone makes him out to be. SO easy to shut down, and with that unnecessary Degreaser nerf he's even WORSE.

Oh, unless you want to be trash and go with the brainless Phlog. Because you have no self-respect for the class or yourself.

Try actually top scoring as a Pyro compared to a Soldier, and tell me it's easy without the Phlog.

You wouldn't know what true skill looks like.
  Topic: Map updates available.
asmila

Replies: 24
Views: 2932

PostForum: Team Fortress 2   Posted: Thu Jan 25, 2018 4:58 pm   Subject: Re: Map updates available.
cp_kalinka and cp_propaganda got updated.
  Topic: Map to add to the servers.
asmila

Replies: 9
Views: 1997

PostForum: Team Fortress 2   Posted: Thu Jan 11, 2018 11:15 pm   Subject: Re: Map to add to the servers.
Hello asking for this map again for the nocrit server, seems to be far enough in its development.
cp_propaganda
  Topic: Map updates available.
asmila

Replies: 24
Views: 2932

PostForum: Team Fortress 2   Posted: Tue Nov 21, 2017 1:23 am   Subject: Re: Map updates available.
cp_kalinka and cp_reckoner got updated.
  Topic: Map updates available.
asmila

Replies: 24
Views: 2932

PostForum: Team Fortress 2   Posted: Wed Sep 13, 2017 11:39 pm   Subject: Re: Map updates available.
cp_hoto_b12

A good amount of changes made.
 
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