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  Topic: Well.... Dav did ask... has anyone got a replay of that....

Replies: 4
Views: 551

PostForum: Team Fortress 2   Posted: Fri May 18, 2018 11:26 pm   Subject: Re: Well.... Dav did ask... has anyone got a replay of that.
I don't want to talk about it.
  Topic: [old] TriggerHappyGamers [HL] 9v9 Match! Friday June 1st

Replies: 12
Views: 834

PostForum: Matches & Events   Posted: Fri May 18, 2018 11:13 pm   Subject: Re: TriggerHappyGamers [HL] 9v9 Match! Friday June 1st
Sniper, Scout, Heavy

or pretty much anything else : P
  Topic: Pyro limit

Replies: 31
Views: 3104

PostForum: Team Fortress 2   Posted: Wed May 02, 2018 5:45 pm   Subject: Re: Pyro limit
asmila wrote (View Post):
Big_Daddy wrote (View Post):
I have the strong feeling that whatever class I will say here, you will say it ain't true, which will result in a NO/YES competition and I am not gonna bother with that.

So instead I am going for the most OP class that ever existed.

Ullapool Caber demoman. Remember when they were soaring through the sky and oneshotting every medic on the other side of the map with 0 counterplay? Remember when you took out your trusty melee pan for an honourable fight to the dead and instead you got oneshotted by the caber?
As a last effort you go engie and hope that your sentry will shoot those bastards out of the sky, but instead you hear ''I'M GONNA STRANGLE YOU WITH MAH BARE HANDS'' followed by a loud screeching sound and explosions.

Clearly Valve did a proper job by nerfing the caber, therefore getting rid of the most OP weapon in the game.

Yes, the Ullapool Caber was stupid and was a good decision that it was nerfed. I'm sure people on thg also whined about it at the time.

So I don't think it's justified for you to just label people complaining about pyro now as just being salty, especially if you haven't played the game in a while to know if these statements are true or not.

Heimerdinger wrote (View Post):

Its never bad to have more Pyros on a team, so why not let people play him if they want???

Every class has the capability to be annoying when played well and everyone has a class they hate fighting against, but we can't limit classes just because a few people are annoyed by them.

Pyro is able to be much more annoying than any other class and with considerable less effort. I'm not saying that being able to reflect every projectile doesn't require skill and practice but just because it requires skill, it doesn't mean it isn't a stupid mechanic.

Might as well limit the number of gunslingers, short circuits and Sydney sleepers whilst we're at it. I mean i'm not saying being able to throw random sentries that watch half the map, right clicking to delete everything and 1 hitting a medic in the chest couple seconds doesn't require skill and practise but it doesn't mean that they arn't stupid mechanics
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