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Author Message
  Topic: THG REG
Kaibz

Replies: 4
Views: 786

PostForum: Apply to join THG Regs   Posted: Wed Oct 18, 2017 4:39 pm   Subject: Re: THG REG
Good luck Ylad !
  Topic: edinburgh 2017
Kaibz

Replies: 6
Views: 1035

PostForum: General Chat   Posted: Sat Jun 03, 2017 6:26 pm   Subject: Re: edinburgh 2017
Excellent post and pictures Aeryn !!!!
  Topic: new maps from spacesheep
Kaibz

Replies: 3
Views: 762

PostForum: Team Fortress 2   Posted: Sat May 06, 2017 2:49 pm   Subject: Re: new maps from spacesheep
Nice one Aeryn, thanks for adding them Binksy.
  Topic: TF2 servers down - Fixed NOW back online thanks to Frog..
Kaibz

Replies: 9
Views: 1910

PostForum: Servers   Posted: Wed Apr 26, 2017 5:55 pm   Subject: Re: TF2 servers down - Fixed NOW back online thanks to Frog.
Thanks for everyone involved in fixing the servers !
  Topic: Few great moments from last night on #1 feat. Knigget &
Kaibz

Replies: 3
Views: 929

PostForum: Funny Stuff   Posted: Fri Mar 17, 2017 6:35 pm   Subject: Re: Few great moments from last night on #1 feat. Knigget &a
Wow didn't see this before, excellent and very funny video there Fnif !
  Topic: Reg request
Kaibz

Replies: 10
Views: 1782

PostForum: Apply to join THG Regs   Posted: Fri Feb 17, 2017 1:52 am   Subject: Re: Reg request
Welcome aboard Pyrosa !!!
Cheers!
  Topic: Spawn player outlines Issues
Kaibz

Replies: 8
Views: 1624

PostForum: Servers   Posted: Fri Feb 10, 2017 4:02 am   Subject: Re: Spawn player outlines Issues
Sorry, i didn't see this thread.
We could try to reduce glow time to 1 or 2 sec after player spawn.
We ll test it on server 2 soon and see if it makes things better.
  Topic: Reg request
Kaibz

Replies: 10
Views: 1782

PostForum: Apply to join THG Regs   Posted: Fri Feb 10, 2017 3:53 am   Subject: Re: Reg request
Gl Pyrosa !
  Topic: Maps request
Kaibz

Replies: 40
Views: 8066

PostForum: Servers   Posted: Sun Nov 13, 2016 2:38 am   Subject: Re: Maps request
Good suggestions !!!!
Hopefully they'll be part of the map pool soon as we are preparing the next batch of new custom maps but waiting a bit so the newly added ones get played a bit, however yukon is still in the nominate menu, it's after cp_vanguard.
  Topic: We are moving to a new server asap. Updated 04/10
Kaibz

Replies: 10
Views: 2380

PostForum: News & Announcements   Posted: Mon Oct 10, 2016 1:33 pm   Subject: Re: We are moving to a new server asap. Updated 04/10
No issue on the server so far, everything is working great.
Great job guys !
  Topic: TF2 Moments
Kaibz

Replies: 380
Views: 87267

PostForum: Team Fortress 2   Posted: Sat Sep 17, 2016 5:02 pm   Subject: Re: TF2 Moments
Since i saw Shake do this, i promised myself to always build a tele exit on defense (if i do play engie one day)


[Watch On YouTube]
  Topic: Control point win count
Kaibz

Replies: 11
Views: 2248

PostForum: Team Fortress 2   Posted: Sat Aug 20, 2016 8:58 pm   Subject: Re: Control point win count
Honestly the 3 rounds setting has been very frustrating so far, as we always hit the time limit before the 3 rounds are reached on cp maps but more importantly, when we get 3 rounds on a payload map, people get bored on the third round and then leave, the other who stay try to rtv, but players who just join  dont want to rtv so more players leave and so on...I mean everything worked great before with just 2 rounds and now it's just painfull honestly.

EDIT: Just like zzzzzzz, i don't mind making the cfg files for each payload map either, if you just give me one example of what is needed for one map i'll do the rest.
  Topic: THG#2 suggestions
Kaibz

Replies: 19
Views: 4839

PostForum: Servers   Posted: Sat Aug 20, 2016 12:49 am   Subject: Re: THG#2 suggestions
Yeah may be now would be a good time to disable random crits on melee weapons as it sometimes makes new players on the server ask "i don't understand i thought crits were off, but i got killed by a crit!?" so it would make sens to get rid of it.

I've heard a lot of good things about "fixed_weaponspreads 1" but i'm especially interested if it can bring more players to the server once the word is out...As server 2 is open to experimentation, i suppose we could try it for a week or more and see how regulars and other players react and take a decision if we keep it or not ?
  Topic: Control point win count
Kaibz

Replies: 11
Views: 2248

PostForum: Team Fortress 2   Posted: Sat Aug 20, 2016 12:25 am   Subject: Re: Control point win count
Binksy, is there any way we can keep the payloads maps back on 2 rounds ans still having cp maps on 3 ?
  Topic: TF2 Moments
Kaibz

Replies: 380
Views: 87267

PostForum: Team Fortress 2   Posted: Tue Aug 16, 2016 11:42 am   Subject: Re: TF2 Moments
Ahaha that was great !!!!

Nice editing Olshi. Keep them coming !!!!
 
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