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  Topic: Map updates available.
Fareseed

Replies: 17
Views: 2291

PostForum: Team Fortress 2   Posted: Fri Dec 22, 2017 3:10 pm   Subject: Re: Map updates available.
pl_shoreleave_a12 has an update available, rc1 is the latest version.
Patch notes (Warning, a lot of images):
Hidden: 
Full artpass by Freyja
Lots of work





  Topic: Map to add to the servers.
Fareseed

Replies: 9
Views: 1817

PostForum: Team Fortress 2   Posted: Sun Dec 03, 2017 6:18 pm   Subject: Re: Map to add to the servers.
I wonder if we could add the map, balloon_race_v3_t17, to the Vanilla Fun server? How Wacky Racer has returned to the server, I though another race map could be nice. The first link goes to the only place I could find left to download it, a mediafire link on reddit. Here is what info there is of the map on tf2maps and here for its tf2 wiki page.
  Topic: Warning about one of the new Jungle Inferno maps.
Fareseed

Replies: 0
Views: 798

PostForum: Servers   Posted: Fri Nov 03, 2017 1:52 pm   Subject: Warning about one of the new Jungle Inferno maps.
It is about the map koth_brazil.

Thing is, the map was originally designed to handle a player size of 8 player, 12 at most. The only thing that was ever changed with the map was to extend the spawns a bit to accommodate 24 players, at the cost of making the map unstable and very crowded.

The map becomes less and less stable for servers exceeding those player amount, that was why THG #1 crashed when the map was being played with a full server of 28 players. The map was never designed to run well with such high numbers. I would recommend taking the map off the nomination list to prevent the server from higher risk of crashing whenever we land on it with a full server.
  Topic: Hiya!
Fareseed

Replies: 2
Views: 818

PostForum: Introductions   Posted: Mon Oct 30, 2017 11:48 am   Subject: Re: Hiya!
Welcome to THG TerraTigris, we wish you an enjoyable time in the community.
  Topic: Map updates available.
Fareseed

Replies: 17
Views: 2291

PostForum: Team Fortress 2   Posted: Sat Oct 07, 2017 6:02 pm   Subject: Re: Map updates available.
pl_vigil_b5 has an update available, b6.
Change log:
Hidden: 

- Raised rock formation on first to disallow snipers from standing on it.
- Changed climbable rocks to a log to make it easier to get up.
- Added slight outcrop on second to give spies another possible decloak spot.
- Removed climbable invisible ledge on last - players now need to use the pipes to get up the drop-down cliff.
- Re-added a skill jump from final tunnel exit to the upper flank cliff that was accidentally removed in the last version.
- Remade the flank area of last.
- Moved final pit closer to the flank - there is now more space on the walkway below the sentry platform.
- Reduced the cart speed from 90 to 80. The modifier on third's rollback area is not 55% (up from 50%). This now makes the cart's speed 44 on the ramp (down from 45). The modifier on last's rollback is still 50%. This now makes the cart's speed 40 while on the ramp (down from 45).
- Reduced Red's respawn wave time while defending second from 10 seconds to 9 seconds.
- Some small clipping improvements.

- Overhauled most lighting (including environment lighting) - some work on certain lights is still needed.
- Added more detail all over the map.
- Added some ducks and bread.


cp_hoto_b12 has an update available, b13
Change log:
Hidden: 

- updated layout near initial spawn and A capture point
- updated layout approaching B capture point
- changed cellar door to open/close once B is captured
- added a few ammo packs
- fixed a few clipping issues
- updated skybox
  Topic: Map to add to the servers.
Fareseed

Replies: 9
Views: 1817

PostForum: Team Fortress 2   Posted: Tue Oct 03, 2017 5:51 pm   Subject: Re: Map to add to the servers.
I know we only have 1 map of the game mode Territorial Control, tc_hydro, and I know that people aren't too happy about it.
So, I looked around to see if I could find any custom tc maps. Found 2.

tc_strata_b1C, set in an archaeological dig site. The map is 95% complete but due to a whole bunch of circumstances, it never reached completion. Maybe one day it will reach the rc stage.

tc_meridian_rc3, set on a tropical island somewhere in the Pacific.
In the mapmakers words:
"The gameplay is Territory Control, like tc_hydro, but it uses Capture the Flag instead of Control Points to win each round. We're hoping that the infiltration gameplay will result in fewer round stalemates than the domination gameplay of tc_hydro. At the same time since it only takes one cap to win a round and it changes location each round, we're hoping that this variety of CTF will be more appealing to people who don't like how much of a static turtle some CTF maps can become."
  Topic: THG - Our Local Bar
Fareseed

Replies: 3
Views: 1187

PostForum: Team Fortress 2   Posted: Thu Sep 28, 2017 5:50 pm   Subject: Re: THG - Our Local Bar
Takes a seat at the counter.
A round of payload please.
  Topic: Map updates available.
Fareseed

Replies: 17
Views: 2291

PostForum: Team Fortress 2   Posted: Sun Sep 24, 2017 5:02 pm   Subject: Re: Map updates available.
cp_overgrown_rc4 has an update available. Latest version is rc5a, changes include:
Tweaked some timings slightly
Fixed a bunch of visual bugs
Fixed a bunch of clipping issues/ exploits
Fixed missing soundscape
Updated localization files

cp_haddou Well, it is more of a new map then just changes to the one we have. (The link goes to the new map.)

cp_haddou is a dessert map, though we always appear to have problems capturing the final point of the map without the opposing team deliberately giving us that control point.
cp_jaddou_rc5 (latest version is rc8), is a jungle themed variant of the map that has been trying to address the problems with the final control point. We can give it a try to see if it made the map more enjoyable to play.
  Topic: Hidden hamburgers on Pier
Fareseed

Replies: 10
Views: 1121

PostForum: Team Fortress 2   Posted: Sat Aug 12, 2017 2:05 pm   Subject: Re: Hidden hamburgers on Pier
DaV wrote (View Post):
suski wrote (View Post):
Nice find flower, I can concentrate on killing Dav again Smile


Crying or Very sad


Sorry DaV, couldn't last forever.
  Topic: Map updates available.
Fareseed

Replies: 17
Views: 2291

PostForum: Team Fortress 2   Posted: Fri Aug 11, 2017 5:44 pm   Subject: Re: Map updates available.
cp_glassworks_rc2 has an update available. Latest version is rc6a, numerous changes between versions.
  Topic: Map updates available.
Fareseed

Replies: 17
Views: 2291

PostForum: Team Fortress 2   Posted: Wed Aug 09, 2017 5:21 pm   Subject: Re: Map updates available.
If somebody is interested in seeing what the changes are to the maps, follow the link to the maps tf2maps page.
cp maps with updates available:

cp_antiquity_b15, latest map version is b18. A the list of changes is too long to mention here.

cp_daytrip has an update available. Latest release is rc4, list of changes is massive.

cp_firewatch has an update available. Only a minor thing that adds what version of the map it is in the file name, so it will be easier to keep track of.

cp_overgrown_rc1a has an update available. Latest version is rc4, list of changes is too long to mention here.
  Topic: Map updates available.
Fareseed

Replies: 17
Views: 2291

PostForum: Team Fortress 2   Posted: Tue Aug 08, 2017 5:58 pm   Subject: Map updates available.
Decided to go through the payload maps we have on the Vanilla server to check if any of them has an update available for it.
Bug/glitch fixes, as well as some re-balancing to make the map more enjoyable to play.

pl_borax_rc has an update available, some of the listed fixes for it are:
- Fixed invisible block for the stairs at cp2
- Fixed Red being able to access their previous spawn after a point is capped
- Added a additional path in the blue building where the cart goes through
- Adjusted ammo and health packs

pl_eclipse_rc1 has an update available, some of the listed fixes are:
- Minor gameplay changes and improvements
- Changed the size of health kit (A-Stage)
- Better clipping
- Better stability
- Balanced Sentry spots

pl_moonlit_b2 has an update available, though there are no records on the site of what was changed.
  Topic: Hidden hamburgers on Pier
Fareseed

Replies: 10
Views: 1121

PostForum: Team Fortress 2   Posted: Thu Aug 03, 2017 3:44 pm   Subject: Re: Hidden hamburgers on Pier
Oneflower wrote (View Post):
I think i have found the tenth burger!  :D



That is the one. Congratulations Oneflower. You have won the secret all-class hat. Will send the friend request so I can send you the trade with the hat.
  Topic: cp maps...
Fareseed

Replies: 17
Views: 1782

PostForum: Team Fortress 2   Posted: Wed Jul 26, 2017 5:55 pm   Subject: Re: cp maps...
We do not have any more atk/def maps that haven't been checked on Vanilla Fun. We should be all clear with those now.
  Topic: cp maps...
Fareseed

Replies: 17
Views: 1782

PostForum: Team Fortress 2   Posted: Thu Jul 13, 2017 6:58 pm   Subject: Re: cp maps...
cp_redfort_b5

medieval atk/def, 4 control points, single stage.

Map ended after 2nd point was captured.

cp_mojave_b2
2 stage atk/def. 2 control points each stage. Map ended after 2nd point 1st stage got captured.

cp_castle4

atk/def, 3 stages. 2 control points on each stage, 6 total points.

Map ends after the 2nd point of the 1st stage is captured.

cp_canyonfodder_b8

atk/def, 3 stages, 2 control points on each stage.

Map ends after the 2nd control point on the 1st stage is captured.

DaV edit: Merged.
 
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