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  Topic: Map updates available.
DaV

Replies: 39
Views: 4465

PostForum: Team Fortress 2   Posted: Sat Mar 30, 2019 7:43 pm   Subject: Re: Map updates available.
Fareseed wrote (View Post):
pl_coal_rc10 has an update available. Latest version is rc22.

Patch Notes:

Hidden: 

rc20:
Gameplay:
-Redid the interior of some rooms that were super bland and empty
-Added some windows to some rooms
-Added a little shack at C where the cart stops to open the gate
Lighting:
-Basically new lighting everywhere
Visuals:
-phat visual overhaul
Insert pictures here.
And a lot more

rc21:
-Fixed some visible nodraws
-Clipping fixes
-Some visual stuff

rc22:
Fixed some random things
A little optimization


Will get it updated. Love how it's a 'release candidate' and goes from rc10 to rc22...  Rolling Eyes  Laughing
  Topic: Hello there
DaV

Replies: 6
Views: 125

PostForum: Introductions   Posted: Sat Mar 30, 2019 2:49 pm   Subject: Re: Hello there
Hey Sham  Very Happy
  Topic: scrim coming to place near you soon Smile
DaV

Replies: 30
Views: 762

PostForum: Team Fortress 2   Posted: Sat Mar 30, 2019 2:48 pm   Subject: Re: scrim coming to place near you soon :)
Sorry I ended up missing this one -  but sounds like it was a good fun game

Big thanks to Aeryn and BigT for organising and driving the server on the night  Smile

Put me down for the next one!
  Topic: Chocolate croissants
DaV

Replies: 6
Views: 150

PostForum: General Chat   Posted: Sat Mar 30, 2019 2:45 pm   Subject: Re: Chocolate croissants
zapo wrote (View Post):
They look interesting!
I see one part of second croissant didn't manage to be on memorial picture Wink


He just wanted to show a bit of what it looks like on the inside  Laughing
  Topic: Maps request
DaV

Replies: 57
Views: 10500

PostForum: Servers   Posted: Mon Mar 18, 2019 2:19 pm   Subject: Re: Maps request
Done Smile
  Topic: Map updates available.
DaV

Replies: 39
Views: 4465

PostForum: Team Fortress 2   Posted: Sat Mar 16, 2019 5:36 pm   Subject: Re: Map updates available.
Updated  Smile
  Topic: scrim coming to place near you soon Smile
DaV

Replies: 30
Views: 762

PostForum: Team Fortress 2   Posted: Sat Mar 16, 2019 4:02 pm   Subject: Re: scrim coming to place near you soon :)
Haytch wrote (View Post):
Edit:  Well it turns out it's Mothers day the week after, so a) I'll be around and b) better call the florist otherwise those flowers will have wilted


:D

I believe the only correct response is edjksr238uu4wds7238472
  Topic: scrim coming to place near you soon Smile
DaV

Replies: 30
Views: 762

PostForum: Team Fortress 2   Posted: Tue Mar 12, 2019 8:11 pm   Subject: Re: scrim coming to place near you soon :)
aerynsun wrote (View Post):
(ps had to add comp on the end of 3 way just in case it was mis-interpreted  Laughing )


I never even noticed that until you pointed it out. Shame on me  Embarassed Laughing

aerynsun wrote (View Post):

could someone help set up server 3 for this?

maybe late on a sunday afternoon say the 24th March?


More than likely around for this - if not I'll definitely help with server setup etc ahead of time.

I don't mind sitting out though to let others play as I've not been on much recently.
  Topic: Map updates available.
DaV

Replies: 39
Views: 4465

PostForum: Team Fortress 2   Posted: Sun Feb 10, 2019 2:45 pm   Subject: Re: Map updates available.
Fareseed wrote (View Post):
pl_kinder_b8 has an update available. Latest version is _b10.
Patch Notes:

Hidden: 
Beta 10
Finishing touches and fixes


Updated.
  Topic: [IDEA] Little changes of the maplist
DaV

Replies: 17
Views: 668

PostForum: Team Fortress 2   Posted: Sun Jan 20, 2019 5:09 pm   Subject: Re: [IDEA] Little changes of the maplist
olshi wrote (View Post):
Any progress? Surprised


I've tentatively placed a test version onto #1 which will display the client who nominated the map. It passes the limited testing I've managed to do, but for now I've only rolled it out onto one server to keep an eye on it.

Unfortunately the best way to test it is with a full server, but I'm also nervous that I may break something which prevents map voting, which would be less than ideal.

I can revert the change very easily tonight at the first sight of issues.
  Topic: [IDEA] Little changes of the maplist
DaV

Replies: 17
Views: 668

PostForum: Team Fortress 2   Posted: Sun Jan 13, 2019 4:09 pm   Subject: Re: [IDEA] Little changes of the maplist
olshi wrote (View Post):
Is it possible to show the names of players next to the maps they nominated during mapvote?


Probably yes. However this wouldn't be handled directly by the plugin I changed, as this was just for the nomination of maps. The actual votemap menu containing nominated maps is handled by another Sourcemod plugin so I'd need to tweak it.

As long as sourcemod doesn't limit the length of menu items (to avoid taking up too much screen space, for example) it should be do-able.

Will have a look  Surprised
  Topic: [IDEA] Little changes of the maplist
DaV

Replies: 17
Views: 668

PostForum: Team Fortress 2   Posted: Sun Jan 06, 2019 2:33 pm   Subject: Re: [IDEA] Little changes of the maplist
zapo wrote (View Post):
So there was a bug or you couldn't reproduce it ?


Bug. The existing sourcemod plugin uses a string map to track excluded/current/recently played maps. This worked when there was only one menu, but as soon as I added the others, it was clearing this cache for each menu, so it only worked for the last menu.

I've also added the plugin onto the crit-vote server too but the included maps are a little different.
  Topic: [IDEA] Little changes of the maplist
DaV

Replies: 17
Views: 668

PostForum: Team Fortress 2   Posted: Sun Jan 06, 2019 2:04 pm   Subject: Re: [IDEA] Little changes of the maplist
zapo wrote (View Post):
3. i could noimate badwater-pro when we were on badwater-pro


This is now fixed  Embarassed  Smile
  Topic: Map updates available.
DaV

Replies: 39
Views: 4465

PostForum: Team Fortress 2   Posted: Sun Jan 06, 2019 2:02 pm   Subject: Re: Map updates available.
Fareseed wrote (View Post):
pl_sludgepit_rc4 has an update available, latest version is _final

Patch Notes:

Hidden: 
Oh hey here is a last little update for S-pit.

-new oob detail area
-small skybox changes
-some other stuff

there was aso going to be loading screen photos but i forgot to pack them and i don't feel like waiting another hour so guess the map isn't going to have them


Updated  Surprised
  Topic: [IDEA] Little changes of the maplist
DaV

Replies: 17
Views: 668

PostForum: Team Fortress 2   Posted: Sun Jan 06, 2019 1:17 am   Subject: Re: [IDEA] Little changes of the maplist
The updated nominate menu plugin is now live on the Vanilla Fun and Vanilla Too Much Fun servers.
Therefore betanominate is now no longer required and !nominate can be used as before.

I'll be adding it for the crit-vote server too, but as it has a different nominate list, I need to make up a few new files. Will try and do this tomorrow.

zapo wrote (View Post):
I wont ask if you are good programmer and you add tests to things you code Razz


Of course I test things I code Smile It's my day job...although not using sourcemod! In this case it was manually tested by yours truly before I let you guys loose with it.

zapo wrote (View Post):
1. It seems
!betanominate insertMapName
doesn't work.


Yes I knew about this one. TLDR, I knew it would work fine once I removed the 'beta' menu so didn't bother trying to make that version work.

zapo wrote (View Post):
2. I couldn't find upward in betanominate-maplist (maybe i'm blind)


Should be listed under the 'Vanilla' menu, second from last entry. If it's still not there let me know and I'll try and figure out why not!

zapo wrote (View Post):
3. i could noimate badwater-pro when we were on badwater-pro


Hmm, that seems like a bug - I'll test this tomorrow and see if I can recreate. Although I haven't changed any of the sourcemod nomination code that decides whether a map is the 'current map' or 'recently played' etc and prevents you from nominating it.
Of course, that doesn't mean I haven't broken it in some other way  Razz


Thanks for testing it and giving feedback.
 
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