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Author Message
  Topic: Map updates available.
DaV

Replies: 34
Views: 4139

PostForum: Team Fortress 2   Posted: Sun Feb 10, 2019 1:45 pm   Subject: Re: Map updates available.
Fareseed wrote (View Post):
pl_kinder_b8 has an update available. Latest version is _b10.
Patch Notes:

Hidden: 
Beta 10
Finishing touches and fixes


Updated.
  Topic: [IDEA] Little changes of the maplist
DaV

Replies: 17
Views: 511

PostForum: Team Fortress 2   Posted: Sun Jan 20, 2019 4:09 pm   Subject: Re: [IDEA] Little changes of the maplist
olshi wrote (View Post):
Any progress? Surprised


I've tentatively placed a test version onto #1 which will display the client who nominated the map. It passes the limited testing I've managed to do, but for now I've only rolled it out onto one server to keep an eye on it.

Unfortunately the best way to test it is with a full server, but I'm also nervous that I may break something which prevents map voting, which would be less than ideal.

I can revert the change very easily tonight at the first sight of issues.
  Topic: [IDEA] Little changes of the maplist
DaV

Replies: 17
Views: 511

PostForum: Team Fortress 2   Posted: Sun Jan 13, 2019 3:09 pm   Subject: Re: [IDEA] Little changes of the maplist
olshi wrote (View Post):
Is it possible to show the names of players next to the maps they nominated during mapvote?


Probably yes. However this wouldn't be handled directly by the plugin I changed, as this was just for the nomination of maps. The actual votemap menu containing nominated maps is handled by another Sourcemod plugin so I'd need to tweak it.

As long as sourcemod doesn't limit the length of menu items (to avoid taking up too much screen space, for example) it should be do-able.

Will have a look  Surprised
  Topic: [IDEA] Little changes of the maplist
DaV

Replies: 17
Views: 511

PostForum: Team Fortress 2   Posted: Sun Jan 06, 2019 1:33 pm   Subject: Re: [IDEA] Little changes of the maplist
zapo wrote (View Post):
So there was a bug or you couldn't reproduce it ?


Bug. The existing sourcemod plugin uses a string map to track excluded/current/recently played maps. This worked when there was only one menu, but as soon as I added the others, it was clearing this cache for each menu, so it only worked for the last menu.

I've also added the plugin onto the crit-vote server too but the included maps are a little different.
  Topic: [IDEA] Little changes of the maplist
DaV

Replies: 17
Views: 511

PostForum: Team Fortress 2   Posted: Sun Jan 06, 2019 1:04 pm   Subject: Re: [IDEA] Little changes of the maplist
zapo wrote (View Post):
3. i could noimate badwater-pro when we were on badwater-pro


This is now fixed  Embarassed  Smile
  Topic: Map updates available.
DaV

Replies: 34
Views: 4139

PostForum: Team Fortress 2   Posted: Sun Jan 06, 2019 1:02 pm   Subject: Re: Map updates available.
Fareseed wrote (View Post):
pl_sludgepit_rc4 has an update available, latest version is _final

Patch Notes:

Hidden: 
Oh hey here is a last little update for S-pit.

-new oob detail area
-small skybox changes
-some other stuff

there was aso going to be loading screen photos but i forgot to pack them and i don't feel like waiting another hour so guess the map isn't going to have them


Updated  Surprised
  Topic: [IDEA] Little changes of the maplist
DaV

Replies: 17
Views: 511

PostForum: Team Fortress 2   Posted: Sun Jan 06, 2019 12:17 am   Subject: Re: [IDEA] Little changes of the maplist
The updated nominate menu plugin is now live on the Vanilla Fun and Vanilla Too Much Fun servers.
Therefore betanominate is now no longer required and !nominate can be used as before.

I'll be adding it for the crit-vote server too, but as it has a different nominate list, I need to make up a few new files. Will try and do this tomorrow.

zapo wrote (View Post):
I wont ask if you are good programmer and you add tests to things you code Razz


Of course I test things I code Smile It's my day job...although not using sourcemod! In this case it was manually tested by yours truly before I let you guys loose with it.

zapo wrote (View Post):
1. It seems
!betanominate insertMapName
doesn't work.


Yes I knew about this one. TLDR, I knew it would work fine once I removed the 'beta' menu so didn't bother trying to make that version work.

zapo wrote (View Post):
2. I couldn't find upward in betanominate-maplist (maybe i'm blind)


Should be listed under the 'Vanilla' menu, second from last entry. If it's still not there let me know and I'll try and figure out why not!

zapo wrote (View Post):
3. i could noimate badwater-pro when we were on badwater-pro


Hmm, that seems like a bug - I'll test this tomorrow and see if I can recreate. Although I haven't changed any of the sourcemod nomination code that decides whether a map is the 'current map' or 'recently played' etc and prevents you from nominating it.
Of course, that doesn't mean I haven't broken it in some other way  Razz


Thanks for testing it and giving feedback.
  Topic: hello
DaV

Replies: 3
Views: 125

PostForum: Introductions   Posted: Fri Jan 04, 2019 8:09 pm   Subject: Re: hello
Welcome  Smile
  Topic: [IDEA] Little changes of the maplist
DaV

Replies: 17
Views: 511

PostForum: Team Fortress 2   Posted: Thu Jan 03, 2019 4:37 pm   Subject: Re: [IDEA] Little changes of the maplist
OK, I've now got a version of this up and running and ready for testing on #1.

It can be accessed by typing 'betanominate' in chat rather than 'nominate'. It should work alongside the existing/old nominate menu, so either menu can be used to nominate maps (or directly in chat if you know the map name, as before)

I haven't yet added a 'popular maps' option yet but all maps available through the nominate list should be in one of the following sections:

1. Payload
2. Capture Point
3. King Of The Hill
4. Miscellaneous
5. Valve Vanilla

Feel free to give it a test and let me know of any issues  Surprised
  Topic: [IDEA] Little changes of the maplist
DaV

Replies: 17
Views: 511

PostForum: Team Fortress 2   Posted: Wed Jan 02, 2019 3:43 pm   Subject: Re: [IDEA] Little changes of the maplist
olshi wrote (View Post):
Is it also possible to remove 2fort and similar maps that only get nominated by trolls? It's not fair to other players, who then can't make genuine nominations, because trashy maps are occupying some of the limited (5) nomination slots. I've seen this happen often lately, especially with certain individuals on the server.


I can certainly remove 2fort from the nominate list if required, but of course this prevents everyone from playing it, even the ones who want to. I realise it's a map that is played very rarely though.

I've increased the number of nominations to 6. This is the maximum allowed via the cvar. I can likely increase it further if needed but would need to recompile a plugin.

I do agree though that it's unfair for others if some players are nominating unconventional maps just because. Feel free to PM me names if you want olshi.
With my newly acquired sourcemod scripting knowledge I can likely block players nominating using their steamID if required, but hoping it doesn't have to come to that...
  Topic: [IDEA] Little changes of the maplist
DaV

Replies: 17
Views: 511

PostForum: Team Fortress 2   Posted: Mon Dec 31, 2018 4:22 pm   Subject: Re: [IDEA] Little changes of the maplist
[quote="zapo";p="51940"]
DaV wrote (View Post):


It looked something like this (umc_mapcycle.txt):
https://forums.alliedmods.net/showthread.php?t=134190#Example


Thanks will take a look!
  Topic: [IDEA] Little changes of the maplist
DaV

Replies: 17
Views: 511

PostForum: Team Fortress 2   Posted: Sun Dec 30, 2018 8:57 pm   Subject: Re: [IDEA] Little changes of the maplist
I actually quite like this idea  Surprised

The nominate menu could definitely benefit from a bit more structure to better group maps of a similar type together. It could also do with a bit of a clear out as there's definitely maps on there that are not played much, if ever. Would reduce the sheer number of maps and free up a bit of space on the server too.

Unfortunately, I don't think the 'nominate' plugin out of the box can do this. Internally, maps that can be nominated are stored in a simple text file that the plugin reads in and displays.

However, we do have the source file for the plugin and I think it should be possible to update this to add a menu system as you've described. I'll have a look into this over the coming days and see what I can come up with!  :P

Edit: How did you implement this on a previous server? Was it an available plugin we can download and use, or was it custom? I don't mind having a go at implementing it, but if there's something ready-made we can use, great.
  Topic: Maps request
DaV

Replies: 55
Views: 10223

PostForum: Servers   Posted: Sun Dec 30, 2018 8:43 pm   Subject: Re: Maps request
Done, zapo Smile
  Topic: Map updates available.
DaV

Replies: 34
Views: 4139

PostForum: Team Fortress 2   Posted: Fri Nov 02, 2018 2:26 pm   Subject: Re: Map updates available.
Fareseed wrote (View Post):
pl_sludgepit_rc3b has an update available. Latest version is _rc4
Patch Notes:

Hidden: 
changelog rc4
-added a platform and new window flank to the barn at point B
-changed some roofs on some of the building to make it look unfinished or something idk i'm tired
-other stuff


Updated!  Smile
  Topic: Map updates available.
DaV

Replies: 34
Views: 4139

PostForum: Team Fortress 2   Posted: Mon Oct 15, 2018 9:23 pm   Subject: Re: Map updates available.
Fareseed wrote (View Post):
pl_spectre_a3c has an update available, latest version is a4.
Patch notes:

Hidden: 
various fixes
spawns fixed, small clipping issues fixed, some nodraw bugs fixed

hopefully a stable version for consistent testing


Updated!
 
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